04-23-2008
Sorry for being so blunt, but: get some professional help. Everything i could tell you right now would be a VERY lenghty article and even this would not take into account any of the many things that could go wrong or are depending on which hardware/software combination exactly you are working on (AIX 4.x was around for about 7 years and there is a HUGE difference between a 4.1.5 system and a 4.3.3 ML11 system).
As you do not even know anything about UNIX as you said this would be like helping someone who has never been piloting an aeroplane how to safely land a 747. This might be possible in movies but in reality this simply is not going to work.
So get some professional with an AIX background and let him/her do it. Pay an hour more and s/he might even explain some of the basics of the system to you. You on yourself (even with well-meant help from here) have a close-to-100% chance of ending in disaster, perhaps a lot more expensive than the cost of the consultant in first place.
bakunin
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LEARN ABOUT CENTOS
scene_gap
scene_gap(3alleg4) Allegro manual scene_gap(3alleg4)
NAME
scene_gap - Number controlling the scene z-sorting algorithm behaviour. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
extern float scene_gap;
DESCRIPTION
This number (default value = 100.0) controls the behaviour of the z-sorting algorithm. When an edge is very close to another's polygon
plane, there is an interval of uncertainty in which you cannot tell which object is visible (which z is smaller). This is due to cumulative
numerical errors for edges that have undergone a lot of transformations and interpolations.
The default value means that if the 1/z values (in projected space) differ by only 1/100 (one percent), they are considered to be equal and
the x-slopes of the planes are used to find out which plane is getting closer when we move to the right.
Larger values means narrower margins, and increasing the chance of missing true adjacent edges/planes. Smaller values means larger margins,
and increasing the chance of mistaking close polygons for adjacent ones. The value of 100 is close to the optimum. However, the optimum
shifts slightly with resolution, and may be application-dependent. It is here for you to fine-tune.
SEE ALSO
create_scene(3alleg4), clear_scene(3alleg4), destroy_scene(3alleg4), render_scene(3alleg4), scene_polygon3d(3alleg4)
Allegro version 4.4.2 scene_gap(3alleg4)