Sorry for such a dreadful title, but I'm not sure how to be more descriptive. I'm hoping some of the more gurutastic out there can take a look at a solution I came up with to a problem, and advice if there are better ways to have gone about it.
To make a long story short around 20K pieces of... (2 Replies)
I'm trying to understand if it's possible to create a set of variables that are numbered based on another variable (using eval) in a loop, and then call on it before the loop ends.
As an example I've written a script called question (The fist command is to show what is the contents of the... (2 Replies)
Hi Im running this script, which is supposed to find the max value build some tables and then stop running once all the tables are built. Thing is , it keeps assigning a null value to $h and then $g is null so it keep building tables i.e. testupdateNUL. How can I stop this? Here is what I have:
... (4 Replies)
Hi all
Sorry for the basic question, but i am writing a shell script to get around a slightly flaky binary that ships with one of our servers. This particular utility randomly generates the correct information and could work first time or may work on the 12th or 100th attempt etc !.... (4 Replies)
Hi,
hope I am posting in the right section.
My problem is that I have 2 or more arguments passed and I want to check if the arguments passed exists or not.
The first argument should not exist and the remaining others should exist.
example:
./shells.sh argument1 argument2 argument3
... (5 Replies)
Hi, I was debating if I should put this in the dummies or scripts section, I apologize in advance if I chose poorly.
Fairly new to Unix and BASH scripting but I thought I made it fairly well given my limited understanding. However, the output indicates that it's looping and I'm ending up with a... (5 Replies)
Hello All,
Maybe I'm Missing something here but I have NOOO idea what the heck is going on with this....?
I have a Variable that contains a PATTERN of what I'm considering "Illegal Characters". So what I'm doing is looping
through a string containing some of these "Illegal Characters". Now... (5 Replies)
Hi,
I want to read file multiple times. Right now i am using while loop but that is not working.
ex.
While read line
do
while read line2
do
echo stmt1
#processing some data based on data.,
done < file2.txt
done < file1.txt # This will have 10... (4 Replies)
Hi all,
i developed a script to measure the uptime of a process in a Solaris 10/11 environments.
All is well, but i came across a situation where there are multiple processes of the same name. Basically i have the following result file:
beVWARS 13357 19592122
beVWARS 14329 19591910... (4 Replies)
Discussion started by: nms
4 Replies
LEARN ABOUT CENTOS
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)