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Full Discussion: tree structure of the data
Top Forums Shell Programming and Scripting tree structure of the data Post 302178693 by ThobiasVakayil on Wednesday 26th of March 2008 07:22:23 AM
Old 03-26-2008
tree structure of the data

Hello,

I have a file of the following information ( first field parent item, second field child item)

PM01 PM02
PM01 PM1A
PM02 PM03
PM03 PM04
PM03 PM05
PM03 PM06
PM05 PM10
PM1A PM2A
PM2A PM3B
PM2A PM3C

The output should be like this :
PM01 PM02 PM03 PM04
PM05 PM10
PM06
PM1A PM2A PM3B
PM3C

If anybody is getting some idea, please help me.

Regards,
Thobias
 

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d_list_proc(3alleg4)						  Allegro manual					      d_list_proc(3alleg4)

NAME
d_list_proc - Dialog procedure implementing a list box object. Allegro game programming library. SYNOPSIS
#include <allegro.h> int d_list_proc(int msg, DIALOG *d, int c); DESCRIPTION
A list box object. This will allow the user to scroll through a list of items and to select one by clicking or with the arrow keys. If the D_EXIT flag is set, double clicking on a list item will close the dialog. The index of the selected item is held in the d1 field, and d2 is used to store how far it has scrolled through the list. The dp field points to a function which will be called to obtain information about the contents of the list. This should follow the form: char *foobar(int index, int *list_size); If index is zero or positive, the function should return a pointer to the string which is to be displayed at position index in the list. If index is negative, it should return NULL and list_size should be set to the number of items in the list. To create a multiple selection listbox, set the dp2 field to an array of byte flags indicating the selection state of each list item (non- zero for selected entries). This table must be at least as big as the number of objects in the list! SEE ALSO
exgui(3alleg4) Allegro version 4.4.2 d_list_proc(3alleg4)
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