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Operating Systems AIX Compiling 32 bit app on 64 bit kernal Post 302176968 by morrisey on Wednesday 19th of March 2008 06:37:34 PM
Old 03-19-2008
I got it to work,

I ended up having to use....
/u01/app/oracle/product/10.2.0/precomp/lib/libsql10.a which is for 64 bit mode
instead of....
/u01/app/oracle/product/10.2.0/precomp/lib32/libsql10.a which is for 32 bit mode.

So I can only assume that there is something funky with the libsql10.a for 32 bit mode that prevented the symbols from being defined.

Nevertheless my 32 bit mode code now compiles and runs properly on the 64 bit mode kernal AIX 5L system.
 

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set_write_alpha_blender(3alleg4)				  Allegro manual				  set_write_alpha_blender(3alleg4)

NAME
set_write_alpha_blender - Enables the special alpha-channel editing mode. Allegro game programming library. SYNOPSIS
#include <allegro.h> void set_write_alpha_blender(); DESCRIPTION
Enables the special alpha-channel editing mode, which is used for drawing alpha channels over the top of an existing 32-bit RGB sprite, to turn it into an RGBA format image. After calling this function, you can set the drawing mode to DRAW_MODE_TRANS and then write draw color values (0-255) onto a 32-bit image. This will leave the color values unchanged, but alter the alpha to whatever values you are writing. After enabling this mode you can also use draw_trans_sprite() to superimpose an 8-bit alpha mask over the top of an existing 32-bit sprite. SEE ALSO
set_alpha_blender(3alleg4), draw_trans_sprite(3alleg4), drawing_mode(3alleg4), exalpha(3alleg4), extrans(3alleg4) Allegro version 4.4.2 set_write_alpha_blender(3alleg4)
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