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Full Discussion: server load tracking
Top Forums Shell Programming and Scripting server load tracking Post 302175530 by vsmurali on Friday 14th of March 2008 09:34:11 AM
Old 03-14-2008
Bug

cool.

Yes, it works.

Thanks Much.

MuraliSmilie
 

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keypressed(3alleg4)                                               Allegro manual                                               keypressed(3alleg4)

NAME
keypressed - Tells if there are keypresses waiting in the input buffer. Allegro game programming library. SYNOPSIS
#include <allegro.h> int keypressed(); DESCRIPTION
Returns TRUE if there are keypresses waiting in the input buffer. You can use this to see if the next call to readkey() is going to block or to simply wait for the user to press a key while you still update the screen possibly drawing some animation. Example: while (!keypressed()) { /* Show cool animated logo. */ } /* So he skipped our title screen. */ SEE ALSO
install_keyboard(3alleg4), readkey(3alleg4), ureadkey(3alleg4), clear_keybuf(3alleg4), simulate_keypress(3alleg4), simulate_ukey- press(3alleg4) Allegro version 4.4.2 keypressed(3alleg4)
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