Hi
I am using while loop, below, to read lines from a very large file, around 400,000 rows. The script works fine until around line 300k but then starts giving incorrect result.
I have tried running the script with a smaller data set and it works fine. I made sure to include the line where... (2 Replies)
Hi,
I'm trying to run the following command using sh -c
ie
sh -c "while read EachLine
do
rm -f $EachLine ;
done < file_list.lst;"
It doesn't seem to do anything.
When I run this at the command line, it does remove the files contained in the list so i know the command works
ie... (4 Replies)
Hi! I've got a problem with reading from serial port, when I run this code on Digi ConnectCore Wi-9c. But writing to serial port is Ok. By the way, when I'm running this code on "full" Linux it is working Ok - I can read and write to serial without mistakes. Where is a problem?
uname -a:... (3 Replies)
Hi,
This is the script and the error I am receiving
Can anyone please suggest ?
For the exmaple below assume we are using vg01
#!/bin/ksh
echo "##### Max Mount Count Fixer #####"
echo "Please insert Volume Group name to check"
read VG
lvs |grep $VG | awk {'print $1'} > /tmp/audit.log
... (2 Replies)
I'm using while read in a script to create a file but when I paste on the screen it echos out different than the data. The file is created correctly and the script does as it should. Just trying to resolve what's being show on the screen.
while read FILES
do
echo... (3 Replies)
Hi,
I have a situation where i need to read line by line from a text pad and with each line , i need to take inputs from command line and do some process.
Using below code i am not able to use 'read' keyword twice.
Can any one please help
cat > t.txt
a
d
c
> cat > t.ksh
while read... (4 Replies)
Heyas
With my forum search term 'issue with leading dash' i found 2 closed threads which sadly didnt help me.
Also me was to eager to add the script, that i didnt properly test, and just now figured this issue.
So i have this code:
if ]
then while read line
do line="${line/-/'\-'}"... (7 Replies)
Hello,
I have used a chunk of ksh script similar to this in many places without any issue:
while :
do
print;
read OPTION?"Enter a number (q to quit): "
expr ${OPTION} + 1 >/dev/null 2>&1
CHECKVAL=$?
if }" != ${OPTION} ]; then
... (2 Replies)
hi all.
my loop is getting failed eventhoug it is 1=1 but it is failure message.
any help plz
Output expected :
echo "sucesss"
code
out=`cat bit.txt`
if ];
then
echo "sucess"
else
echo "Failure" (2 Replies)
Hello,
I have an ffmpeg bash script which is working nice and
I need to do the same for other sources.
To create new scripts and to deal with multiple bash files sounds not logical. It is a bit hard to manage for me..
I wondered if it was possible to make my input file as variable.
Then I... (1 Reply)
Discussion started by: baris35
1 Replies
LEARN ABOUT OPENSOLARIS
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)