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Full Discussion: how to deal with hardware
Top Forums Programming how to deal with hardware Post 302171163 by hgphsf on Wednesday 27th of February 2008 06:43:02 PM
Old 02-27-2008
Can you explain to me?

Please Smilie
 

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SDL_VideoInfo(3)						 SDL API Reference						  SDL_VideoInfo(3)

NAME
SDL_VideoInfo - Video Target information STRUCTURE DEFINITION
typedef struct{ Uint32 hw_available:1; Uint32 wm_available:1; Uint32 blit_hw:1; Uint32 blit_hw_CC:1; Uint32 blit_hw_A:1; Uint32 blit_sw:1; Uint32 blit_sw_CC:1; Uint32 blit_sw_A:1; Uint32 blit_fill; Uint32 video_mem; SDL_PixelFormat *vfmt; } SDL_VideoInfo; STRUCTURE DATA
hw_available Is it possible to create hardware surfaces? wm_available Is there a window manager available blit_hw Are hardware to hardware blits accelerated? blit_hw_CC Are hardware to hardware colorkey blits accelerated? blit_hw_A Are hardware to hardware alpha blits accelerated? blit_sw Are software to hardware blits accelerated? blit_sw_CC Are software to hardware colorkey blits accelerated? blit_sw_A Are software to hardware alpha blits accelerated? blit_fill Are color fills accelerated? video_mem Total amount of video memory in Kilobytes vfmt Pixel format of the video device DESCRIPTION
This (read-only) structure is returned by SDL_GetVideoInfo. It contains information on either the 'best' available mode (if called before SDL_SetVideoMode) or the current video mode. SEE ALSO
SDL_PixelFormat, SDL_GetVideoInfo SDL
Tue 11 Sep 2001, 23:01 SDL_VideoInfo(3)
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