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Full Discussion: problem with flat file
Operating Systems Solaris problem with flat file Post 302168330 by surjyap on Monday 18th of February 2008 03:38:10 AM
Old 02-18-2008
problem with flat file

Hi,
I have two flat files which is generated by some automated process.
When I tried to view both files in vi editor using vi command both looks same. But I typed
=>cat TEST_WESM900033
&&HDR|M9SLRBR|0003|020012|012408|M9
&&TLR|0wes [mwtest1] /usr5/datafiles/batch/M9


=>cat TEST_WESM90004
&&HDR|M9SLRBR|0004|020013|012508|M9
&&TLR|0
wes [mwtest1] /usr5/datafiles/batch/M9

For the file TEST_WESM900033 command promp comes in the same line, where as for the file TEST_WESM90004 command prompt comes in the next line as shown in the above example. Even I tried with wc -l for both file TEST_WESM900033 (number of lines 1) and TEST_WESM90004 (number of lines 2). Can any one help me what could be the reason and how to fix it.
 

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GLSHADEMODEL(3G)														  GLSHADEMODEL(3G)

NAME
glShadeModel - select flat or smooth shading C SPECIFICATION
void glShadeModel( GLenum mode ) PARAMETERS
mode Specifies a symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The initial value is GL_SMOOTH. DESCRIPTION
GL primitives can have either flat or smooth shading. Smooth shading, the default, causes the computed colors of vertices to be interpo- lated as the primitive is rasterized, typically assigning different colors to each resulting pixel fragment. Flat shading selects the com- puted color of just one vertex and assigns it to all the pixel fragments generated by rasterizing a single primitive. In either case, the computed color of a vertex is the result of lighting if lighting is enabled, or it is the current color at the time the vertex was speci- fied if lighting is disabled. Flat and smooth shading are indistinguishable for points. Starting when glBegin is issued and counting vertices and primitives from 1, the GL gives each flat-shaded line segment i the computed color of vertex i+1, its second vertex. Counting similarly from 1, the GL gives each flat-shaded polygon the computed color of the vertex listed in the following table. This is the last vertex to specify the polygon in all cases except single polygons, where the first vertex specifies the flat-shaded color. ------------------------------------- Primitive Type of Polygon i Vertex ------------------------------------- Single polygon (i==1) 1 Triangle strip i+2 Triangle fan i+2 Independent triangle 3i Quad strip 2i+2 Independent quad 4i ------------------------------------- Flat and smooth shading are specified by glShadeModel with mode set to GL_FLAT and GL_SMOOTH, respectively. ERRORS
GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or GL_SMOOTH. GL_INVALID_OPERATION is generated if glShadeModel is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_SHADE_MODEL SEE ALSO
glBegin(3G), glColor(3G), glLight(3G), glLightModel(3G) GLSHADEMODEL(3G)
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