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Full Discussion: Socket programming
Top Forums Programming Socket programming Post 302166098 by ramya5711 on Monday 11th of February 2008 01:30:47 AM
Old 02-11-2008
socket programming

Quote:
Originally Posted by matrixmadhan
Welcome to the forum ! Smilie

I would design for a central server which takes care of spawning a second level server dedicated to accept connections based on the incoming requests ONLY for a particular game.

For example:

at the start of everything where there is no game and no client request,

only one central server would be running

when there is a login to play a game ' blackjack ', the central server would spawn an instance such that the new instance would become the host and takes care of accepting connections from the client which are interested in playing only ' blackjack ' game.

If there is another request to play another game where the game has not yet been started, another instance of the central server would be made, which becomes the host and starts accepting incoming connection requests from the clients to play the game.

If a particular client wants to change the game that he wants to play, request to be made to the host / local second level server, so that the local second level server would contact the main central server whether that game has been already started or yet to be started.

If that is already started, the connection should be re-established to the host which has started the game that the client currently wants to play

If that has not been started already, an info message that no such game as been started and whether the client wants to start the game - thereby the client connection would terminate and again a new instance would start to host the game that it had wished for.

Let us know how it proceeds ! Interesting Smilie Smilie
I just want to know how it proceeds.
 

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Pang Zero(6)							       Games							      Pang Zero(6)

NAME
pangzero - action game that involves popping balloons with a harpoon SYNOPSIS
pangzero DESCRIPTION
Pang Zero is a clone and enhancement of Super Pang, a fast-paced action game that involves popping balloons with a harpoon. The intention is to create a fun, open-source game that many (currently up to 6) people can play together. You can play Pang Zero alone, but it's a lot more fun to play with your friends. USAGE
The purpose of the game is to destroy balls using a harpoon. When those balls are hit, they will split into two smaller balls until they are totally destroyed. There are also some special balls which will appear during the game. Right after starting the game you will have a menu available, in which you will be able to select some playing options. You can use cursor keys to navigate through menuoptions and use Enter to select one. 'P' key pauses the game, and Esc quits. In that menu, you can select the number of players (between 1 and 6), Select some game options, like turn the sound or the music on and off, or switch between fullscreen, windowed screen or widescreen. You can also select the keys for the players. There's a tutorial available through the starting menu, that you can use to learn how to play. FILES
~/.pangzerorc This is where Pang Zero stores user data and game configuration. AUTHOR
Pang Zero was written by UPi. This manual page was written for Debian by Miriam Ruiz <little_miry@yahoo.es>. SEE ALSO
UPi 8 December 2006 Pang Zero(6)
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