02-01-2008
Quote:
Originally Posted by
Perderabo
As for the long and short, one is 16 bits and the other 32 bits. You can't use 16 bits when you have 32 bits of data. The data won't fit and programmers care about that. You could use 32 bits when you have 16 bits of data, but you would be transmitting 16 bits of zeros for no good purpose. You would need to convince everyone else to do that. The protocols presently do not allow you to toss in extra zero bytes. But this would slow stuff down and waste space and programmers care about that.
thanks folks.
do you have an esay quick real example of what 32-bit(and 16-bit) data are like ?
![Confused Smilie](https://www.unix.com/images/smilies/confused.gif)
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LEARN ABOUT REDHAT
glstencilmask
GLSTENCILMASK(3G) GLSTENCILMASK(3G)
NAME
glStencilMask - control the writing of individual bits in the stencil planes
C SPECIFICATION
void glStencilMask( GLuint mask )
PARAMETERS
mask Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
DESCRIPTION
glStencilMask controls the writing of individual bits in the stencil planes. The least significant n bits of mask, where n is the number
of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the sten-
cil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing.
ERRORS
GL_INVALID_OPERATION is generated if glStencilMask is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_STENCIL_WRITEMASK
glGet with argument GL_STENCIL_BITS
SEE ALSO
glColorMask(3G), glDepthMask(3G), glIndexMask(3G), glStencilFunc(3G), glStencilOp(3G)
GLSTENCILMASK(3G)