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Top Forums Programming How to periodically execute a function in C ?? Post 302152459 by Perderabo on Wednesday 19th of December 2007 11:00:25 PM
Old 12-20-2007
WebKruncher, porter could be more diplomatic, but he does have a point. You are proposing something like:

Code:
trigger=time(NULL)+90;
while (1) {
         if (time(NULL)>trigger) {
                    trigger=time(NULL)+90;
                     do_something();
                     }
         usleep(10);
}

That is not a great way to arrange for something to happen every 90 seconds on any platform. If a process has nothing to do for 90 seconds, then it should do nothing during that 90 seconds. This is true on every platform. The problem is that you are busy looping waiting for 90 seconds to pass. If you replace "usleep(10)" with some code that does useful important work, then you basicly have a technique I would use to display a progress message as a very lengthy program runs. I don't care if the message is several seconds late. But the trigger test is in a main loop that is doing something useful. Take out the time test and my program remains useful. But take out your trigger test and you are left with:
while(1) usleep(10);
That puts quite a load on a system for no good reason.

If there is nothing to do in the loop but wait for 90 seconds to pass, I would simply use:
Code:
while (1) {
        do_something();
        sleep(90);
}

On every system I know, this is a much better solution than spinning in a loop waiting for 90 seconds to pass.

Why do want that loop running during the 90 second delay? Do you realize that the system is doing a lot of work that has no effect? If you are determined that you absolutely must have a loop spinning during the 90 second delay, you could improve the situation quite a bit by simply increasing usleep constant, say to 500000. Or replace it with sleep(1) or even sleep(10). You are still forcing the OS to run your process periodically. But at least not as often.
 

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Graphics::Primitive::Insets(3pm)			User Contributed Perl Documentation			  Graphics::Primitive::Insets(3pm)

NAME
Graphics::Primitive::Insets - Space between things DESCRIPTION
Graphics::Primitive::Insets represents the amount of space that surrounds something. This object can be used to represent either padding or margins (in the CSS sense, one being inside the bounding box, the other being outside) SYNOPSIS
use Graphics::Primitive::Insets; my $insets = Graphics::Primitive::Insets->new({ top => 5, bottom => 5, left => 5, right => 5 }); METHODS
Constructor new Creates a new Graphics::Primitive::Insets. Instance Methods as_array Return these insets as an array in the form of top, right, bottom and left. bottom Set/Get the inset from the bottom. equal_to Determine if these Insets are equal to another. left Set/Get the inset from the left. right Set/Get the inset from the right. top Set/Get the inset from the top. zero Sets all the insets (top, left, bottom, right) to 0. AUTHOR
Cory Watson, "<gphat@cpan.org>" SEE ALSO
perl(1) COPYRIGHT &; LICENSE Copyright 2008-2010 by Cory G Watson. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.12.3 2010-08-21 Graphics::Primitive::Insets(3pm)
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