Sponsored Content
Full Discussion: AWK equation evaluation.
Top Forums Shell Programming and Scripting AWK equation evaluation. Post 302146814 by srdgeo on Thursday 22nd of November 2007 09:59:12 AM
Old 11-22-2007
AWK equation evaluation.

Hi,

Is there a way to evaluate an equation contained in a string within an AWK script?

For example:
A = "(5*2)-1" (this equation is read from a file and varies line by line)

In this example, I can't see any way to get an answer of 9 unless I do:

cmd = "awk 'BEGIN{print "A"}'"
cmd | getline A

The above method works fine but it's rather slow when dealing with large files!

Does anybody know of a better way of achieving the same result within the main AWK script?

Any help and advice appreciated.

Steve
 

8 More Discussions You Might Find Interesting

1. UNIX for Dummies Questions & Answers

equation calculation on Unix

Hay, guys, Any ideas how to calculate like this: in first file, there're number of lines listing 2+3, 6*9 ....... Then, how to get the result and put them in another file in format: 2+3 5 6*9 54 ...... sheerly by shell command, no scripts required. (4 Replies)
Discussion started by: robbinGlasses
4 Replies

2. Shell Programming and Scripting

Perl - maths equation - need help

if input to the perl program is ' ( p * ((a+b) * (c+d))) + q ' it shuld give the output as ' pac + pad + pbc + pbd + q ' .can anyone suggest a way to do this ? (7 Replies)
Discussion started by: Anuj8584
7 Replies

3. High Performance Computing

Performance Equation

I'm running a MPI program using a cluster of 4 machines(different machines of different processing power,cpu utilization etc.). I'm trying to balance the computation among the machine to get the minimum execution time for that. I tried to balance it by creating a threshold value by taking the load... (1 Reply)
Discussion started by: chamila1986
1 Replies

4. Shell Programming and Scripting

Using AWK in IF evaluation in KSH

Hi - I have an expression that evaluates to "Alive" or some other condition. e.g. if I run :- awk -F \| '{gsub(/]*/,"",$4); print $4 }' then the output is "Alive". I want to be able to test this as the result may be some other condition other than "Alive". I have tried the following... (4 Replies)
Discussion started by: sniper57
4 Replies

5. UNIX for Dummies Questions & Answers

cp command evaluation

Hi all! I'm writting one script to copy a file in various folders, but there are 2 things to validate. First that the folder where i'll be cpying exists, and second that i have permissions to copy the file in it. so far i have found the way to validate the folder exists, but when trying to... (6 Replies)
Discussion started by: feliperivera
6 Replies

6. Shell Programming and Scripting

Help with insert a value equation in bash script

HI All, I have a script in bash that i want that script will perform action When the size of a particular folder exceeds the 80%. Here is an example of script that result is exactly 80% : #!/bin/bash CHECK=$(df -h /var/log/syslog | grep '80%' | xargs echo | cut -d' ' -f5) if ];... (1 Reply)
Discussion started by: Aviel.shani
1 Replies

7. Homework & Coursework Questions

Solving heat equation using crank-nicolsan scheme in FORTRAN

! The one-dimensional PDE for heat diffusion equation ! u_t=(D(u)u_x)_x + s where u(x,t) is the temperature, ! D(u) is the diffusivity and s(x,t) is a source term. ! Taking D(u)= 1 and s(x,t)=0 gives ! u_t= u_xx ! uniform one dimensional region |x|<1 for t>0 ! uniform mesh size delta x=0.1 !... (1 Reply)
Discussion started by: watto1
1 Replies

8. Programming

E**(i*pi)=-1 or e**(j*pi)=-1, something I found out in Python using part of Eulers Identit equation.

Well guys and gals I have discovered after all these years that Python does complex numbers without the 'complex()' function or 'cmath' import. It is well known that Euler's Identity E**(i*pi)+1=0 so I decided to experiment Last login: Fri Dec 13 18:27:30 on ttys000 AMIGA:amiga~> python3.8... (0 Replies)
Discussion started by: wisecracker
0 Replies
GLBLENDEQUATION(3G)						   OpenGL Manual					       GLBLENDEQUATION(3G)

NAME
glBlendEquation - specify the equation used for both the RGB blend equation and the Alpha blend equation C SPECIFICATION
void glBlendEquation(GLenum mode); void glBlendEquationi(GLuint buf, GLenum mode); PARAMETERS
buf for glBlendEquationi, specifies the index of the draw buffer for which to set the blend equation. mode specifies how source and destination colors are combined. It must be GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MIN, GL_MAX. DESCRIPTION
The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend equation and the alpha blend equation to a single equation. glBlendEquationi specifies the blend equation for a single draw buffer whereas glBlendEquation sets the blend equation for all draw buffers. These equations use the source and destination blend factors specified by either glBlendFunc() or glBlendFuncSeparate(). See glBlendFunc() or glBlendFuncSeparate() for a description of the various blend factors. In the equations that follow, source and destination color components are referred to as R s G s B s A s and R d G d B d A d, respectively. The result color is referred to as R r G r B r A r. The source and destination blend factors are denoted s R s G s B s A and d R d G d B d A, respectively. For these equations all color components are understood to have values in the range 0 1. +-----------------------------+---------------------------------------------------+---------------------------------------------------+ | | | | | Mode | RGB | Alpha | | | Components | Component | | | | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_FUNC_ADD | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | R | A | | | s | s | | | | | | | | | | | s | s | | | R | A | | | | | | | + | + | | | R | A | | | d | d | | | | | | | | | | | d | d | | | R | A | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | G | | | | s | | | | | | | | | | | | s | | | | G | | | | | | | | + | | | | G | | | | d | | | | | | | | | | | | d | | | | G | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | B | | | | s | | | | | | | | | | | | s | | | | B | | | | | | | | + | | | | B | | | | d | | | | | | | | | | | | d | | | | B | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_FUNC_SUBTRACT | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | R | A | | | s | s | | | | | | | | | | | s | s | | | R | A | | | | | | | - | - | | | R | A | | | d | d | | | | | | | | | | | d | d | | | R | A | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | G | | | | s | | | | | | | | | | | | s | | | | G | | | | | | | | - | | | | G | | | | d | | | | | | | | | | | | d | | | | G | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | B | | | | s | | | | | | | | | | | | s | | | | B | | | | | | | | - | | | | B | | | | d | | | | | | | | | | | | d | | | | B | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_FUNC_REVERSE_SUBTRACT | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | R | A | | | d | d | | | | | | | | | | | d | d | | | R | A | | | | | | | - | - | | | R | A | | | s | s | | | | | | | | | | | s | s | | | R | A | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | G | | | | d | | | | | | | | | | | | d | | | | G | | | | | | | | - | | | | G | | | | s | | | | | | | | | | | | s | | | | G | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | B | | | | d | | | | | | | | | | | | d | | | | B | | | | | | | | - | | | | B | | | | s | | | | | | | | | | | | s | | | | B | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_MIN | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | min | min | | | | | | | | | | | | | | | R | A | | | s | s | | | | | | | | | | | | | | | R | A | | | d | d | | | | | | | | | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | min | | | | | | | | | | | | | | | | G | | | | s | | | | | | | | | | | | | | | | G | | | | d | | | | | | | | | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | min | | | | | | | | | | | | | | | | B | | | | s | | | | | | | | | | | | | | | | B | | | | d | | | | | | | | | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ |GL_MAX | <div> | <div> | | | | | | | | | | | Rr | Ar | | | = | = | | | | | | | max | max | | | | | | | | | | | | | | | R | A | | | s | s | | | | | | | | | | | | | | | R | A | | | d | d | | | | | | | | | | | | | | | | | | | | | | | </div> | </div> | | | <div> | | | | | | | | | | | | Gr | | | | = | | | | | | | | max | | | | | | | | | | | | | | | | G | | | | s | | | | | | | | | | | | | | | | G | | | | d | | | | | | | | | | | | | | | | | | | | | | | | </div> | | | | <div> | | | | | | | | | | | | Br | | | | = | | | | | | | | max | | | | | | | | | | | | | | | | B | | | | s | | | | | | | | | | | | | | | | B | | | | d | | | | | | | | | | | | | | | | | | | | | | | | </div> | | +-----------------------------+---------------------------------------------------+---------------------------------------------------+ The results of these equations are clamped to the range 0 1. The GL_MIN and GL_MAX equations are useful for applications that analyze image data (image thresholding against a constant color, for example). The GL_FUNC_ADD equation is useful for antialiasing and transparency, among other things. Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD. NOTES
The GL_MIN, and GL_MAX equations do not use the source or destination factors, only the source and destination colors. ERRORS
GL_INVALID_ENUM is generated if mode is not one of GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MAX, or GL_MIN. GL_INVALID_VALUE is generated by glBlendEquationi if buf is greater than or equal to the value of GL_MAX_DRAW_BUFFERS. ASSOCIATED GETS
glGet() with an argument of GL_BLEND_EQUATION_RGB glGet() with an argument of GL_BLEND_EQUATION_ALPHA SEE ALSO
glBlendColor(), glBlendFunc()glBlendFuncSeparate() COPYRIGHT
Copyright (C) 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/. AUTHORS
opengl.org opengl.org 06/10/2014 GLBLENDEQUATION(3G)
All times are GMT -4. The time now is 03:48 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy