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Full Discussion: My Work Is Like This Movie!
The Lounge What is on Your Mind? My Work Is Like This Movie! Post 302145639 by blowtorch on Wednesday 14th of November 2007 11:00:08 PM
Old 11-15-2007
I voted for Speed... well there are quite a few movies here that I haven't watched, but I think Speed fits well.

I work in a build and deploy team, so there are times when things are slow and easy, like it was for the people on the bus. And then suddenly work comes in from nowhere and falls on you like a ton of bricks - then its just like knowing that there's a bomb on the bus!

My best so far is taking a project with a four node prod VCS cluster, a two node DR VCS cluster and almost 10 TB of storage from racking to production in 8 days flat. And after that I was practically idle for a couple of weeks!
 

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GLUPICKMATRIX(3G)														 GLUPICKMATRIX(3G)

NAME
gluPickMatrix - define a picking region C SPECIFICATION
void gluPickMatrix( GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport ) PARAMETERS
x, y Specify the center of a picking region in window coordinates. delX, delY Specify the width and height, respectively, of the picking region in window coordinates. viewport Specifies the current viewport (as from a glGetIntegerv call). DESCRIPTION
gluPickMatrix creates a projection matrix that can be used to restrict drawing to a small region of the viewport. This is typically useful to determine what objects are being drawn near the cursor. Use gluPickMatrix to restrict drawing to a small region around the cursor. Then, enter selection mode (with glRenderMode) and rerender the scene. All primitives that would have been drawn near the cursor are iden- tified and stored in the selection buffer. The matrix created by gluPickMatrix is multiplied by the current matrix just as if glMultMatrix is called with the generated matrix. To effectively use the generated pick matrix for picking, first call glLoadIdentity to load an identity matrix onto the perspective matrix stack. Then call gluPickMatrix, and finally, call a command (such as gluPerspective) to multiply the perspective matrix by the pick matrix. When using gluPickMatrix to pick NURBS, be careful to turn off the NURBS property GLU_AUTO_LOAD_MATRIX. If GLU_AUTO_LOAD_MATRIX is not turned off, then any NURBS surface rendered is subdivided differently with the pick matrix than the way it was subdivided without the pick matrix. EXAMPLE
When rendering a scene as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw the scene */ a portion of the viewport can be selected as a pick region like this: glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPickMatrix(x, y, width, height, viewport); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw the scene */ SEE ALSO
glGet, glLoadIndentity, glMultMatrix, glRenderMode, gluPerspective GLUPICKMATRIX(3G)
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