I used the following script
cd pathname
for y in `ls *`;
do sed "s/ABCD/DCBA/g" $y > temp; mv temp $y;
done
and it worked fine for finding and replacing strings with names etc. in all files of the given path.
I'm trying to replace a string which consists of path (location of file)
... (11 Replies)
Hi
I use the following code to replace ‘.' with ‘N' in my files and keep both versions.
awk '{ gsub(/\./,"N"); print }' file_0001.txt > path/to/new/dir/file_0001.txt
I need help on how to apply the code to 100 files instead of doing them one file at a time. The files are labeled... (7 Replies)
find . -type f -name "*.sql" -print|xargs perl -i -pe 's/pattern/replaced/g'
this is simple logic to find and replace in multiple files & folders
Hope this helps.
Thanks
Zaheer (0 Replies)
Hello.
I have five config files in /etc that I want to edit in one click for testing.
I would like to make a script like this :
#!/bin/bash
#
a_file="/etc/file_1"
src_str="src_string_1"
rpl_str="rpl_string_1"
calling_sed_or_awk_or_whatelse $a_file search_for_all $src_str replace_with... (4 Replies)
Hi, I'm new to Unix. My understanding of Unix and its command is very limited.
I have about 1000 text files that have a word in it that I need to replace with a different word.
e.g.
a.txt has 1 line of txt: monday, tuesday, wednesday
b.txt has 1 line of txt: monday, tuesday,... (5 Replies)
Hey guys. I know pratically 0 about Linux, so could anyone please give me instructions on how to accomplish this ?
The distro is RedHat 4.1.2 and i need to find and replace a multiple lines string in several php files across subdirectories.
So lets say im at root/dir1/dir2/ , when i execute... (12 Replies)
Hi,
following Perl code i used for finding multiple strings and replace with single string.
code:
#!/usr/bin/perl
my @files = <*.txt>;
foreach $fileName (@files) {
print "$fileName\n";
my $searchStr = ',rdata\)' | ',,rdata\)' | ', ,rdata\)';
my $replaceStr =... (2 Replies)
Hi,
I have php files in main dir and sub dir's as well.
I need to find "new mysqli('localhost', 'System', 'xxxxxx', 'System', '3306');"
and replace as "new mysqli('localhost', 'unx_sys', 'yyyy', 'unx_sys', '3306');"
I tried like:
sed 's/new mysqli\(*\)\;$/new... (1 Reply)
Hello everybody, I need your help.
I have a php site that was expoited, the hacker has injected into many php files a phishing code that was discovered and removed in order to have again a clean code. Now we need to remove from many php files that malware. I need to create a script that find and... (2 Replies)
Hi All,
I need to write a script to find all "*.sh" files in /home file system and if any string find "*.sh" files with the name vijay@gmail.com need to replace with vijay.bhaskar@gmail.com. I just understood about the find the command to search .sh files. Please help me on this.
find / -name... (3 Replies)
Discussion started by: bhas85
3 Replies
LEARN ABOUT OPENSOLARIS
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)