10-26-2007
Quote:
Originally Posted by
cfajohnson
I'd simplify the whole thing by shuffling the deck and then dealing from it.
Very interesting approach!
![Thumbsup Smilie](https://www.unix.com/images/smilies/thumb.gif)
10 More Discussions You Might Find Interesting
1. UNIX for Dummies Questions & Answers
I use a wget background process to downlaod a php file on my site.
Is there any way i can do this without downloading a file
like updating right from the shell itself? (0 Replies)
Discussion started by: mikey1090
0 Replies
2. Linux
Well Acording to my job...
Anyhelp plz.
I need some basic scripting stuff. (3 Replies)
Discussion started by: Irish Jimmy
3 Replies
3. Shell Programming and Scripting
Any ideas on whats the best way to form a hangman game via bash shell. (0 Replies)
Discussion started by: immyakram
0 Replies
4. Shell Programming and Scripting
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Discussion started by: lemonoid
3 Replies
5. Homework & Coursework Questions
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
I have written a script for a dice game that: (1) tells user that each of the 2 die are 6 sided (Spots=6); (2)... (3 Replies)
Discussion started by: LaurenRose
3 Replies
6. Shell Programming and Scripting
GitHub - deepgrace/tetris: Tetris implementation in all kinds of Programming Languages
Usage: bash Tetris_Game ] ] ] ]
Range:
#!/bin/bash
# Tetris Game // The Art Of Shell Programming
box0=(4 30)
box1=(4 30 4 32)
box2=(4 30 5 32)
box3=(4 28 4 30 4 32)
box4=(4 28 4 30... (69 Replies)
Discussion started by: complex.invoke
69 Replies
7. Shell Programming and Scripting
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Discussion started by: cogiz
2 Replies
8. Shell Programming and Scripting
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
3 Replies
9. Shell Programming and Scripting
Hello,
I have a problem with the /etc/rc.d/init.d script to automatically update STEAM GAME ARK. I've converted 3 scripts into one, but something does not work correctly ...
The problem is in the file latestavailableupdate.txt / line 36/39. It think the problem is with script, it wrongly... (2 Replies)
Discussion started by: kshishu
2 Replies
10. Programming
Hi everyone, I need some help seriously. The game is in text mode. It will be based on questions and answers and simple commands. A menu containing options of the game including:
1-Create a new player.
2-Identify as existing player.
3-Launch a new game: this action opens a new game for an... (1 Reply)
Discussion started by: NaimZero
1 Replies
LEARN ABOUT DEBIAN
deck2_6
Deck(3I) InterViews Reference Manual Deck(3I)
NAME
Deck - a stack of interactors on top of each other
SYNOPSIS
#include <InterViews/deck.h>
DESCRIPTION
A deck is a scene containing interactors that are conceptually stacked on top of each other. Only one interactor is visible at a time. A
deck is useful to implement ``paging'' through a document, or where only one of several similar components should be visible at a time, as
in applications using alternate tool pallets or menus with alternate entries.
A deck will try to stretch or shrink the visible interactor to fill the total space. The natural size of a deck is the maximum of its com-
ponents.
A deck uses its perspective to specify which component is visible. The components are numbered in the order in which they are inserted
into the deck, starting with one. A scroller or other interactor which operates on the perspective can be used to allow a user to specify
the component to view. Either horizontal or vertical scrolling can be used.
PUBLIC OPERATIONS
Deck() Construct a new deck.
void Insert(Interactor*)
Add an interactor to the deck.
void Change(Interactor*)
Notify the deck that an interactor's shape has changed. If propagation is on, the deck recomputes its own shape and notifies its
parent.
void Remove(Interactor*)
Take an interactor out of a deck.
void Flip(int count = 1)
void FlipTo(int position)
void Top()
void Bottom()
Perform operations on the perspective to specify the component to view. Flip specifies the component relative to the current compo-
nent. A positive value of count specifies a component nearer to the ``bottom'' of the deck (the components inserted last), and a
negative value specifies a component nearer to the ``top''. FlipTo specifies a component by its absolute position in the deck. A
positive value of position specifies a position from the top, starting at 1. A negative value specifies a position from the bottom,
starting at -1. Top and Bottom are equivalent to FlipTo(1) and FlipTo(-1) respectively.
SEE ALSO
Interactor(3I), Scene(3I), Shape(3I)
InterViews 13 December 1987 Deck(3I)