I'd simplify the whole thing by shuffling the deck and then dealing from it.
There are 3 functions in this snippet:
shuffle, which shuffles a standard deck of cards into a space-separated string of 52 cards, $Deck
_deal, which takes an optional argument of the number of cards to be dealt; it defaults to 1 if no number is supplied. The result is a space-separated string stored in $_DEAL; nothing is printed
deal, which calls _deal and prints the contents of $_DEAL, one card to a line
Sample output from above script:
This User Gave Thanks to cfajohnson For This Post:
I use a wget background process to downlaod a php file on my site.
Is there any way i can do this without downloading a file
like updating right from the shell itself? (0 Replies)
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
I have written a script for a dice game that: (1) tells user that each of the 2 die are 6 sided (Spots=6); (2)... (3 Replies)
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Hello,
I have a problem with the /etc/rc.d/init.d script to automatically update STEAM GAME ARK. I've converted 3 scripts into one, but something does not work correctly ...
The problem is in the file latestavailableupdate.txt / line 36/39. It think the problem is with script, it wrongly... (2 Replies)
Hi everyone, I need some help seriously. The game is in text mode. It will be based on questions and answers and simple commands. A menu containing options of the game including:
1-Create a new player.
2-Identify as existing player.
3-Launch a new game: this action opens a new game for an... (1 Reply)
Discussion started by: NaimZero
1 Replies
LEARN ABOUT DEBIAN
deck2_6
Deck(3I) InterViews Reference Manual Deck(3I)NAME
Deck - a stack of interactors on top of each other
SYNOPSIS
#include <InterViews/deck.h>
DESCRIPTION
A deck is a scene containing interactors that are conceptually stacked on top of each other. Only one interactor is visible at a time. A
deck is useful to implement ``paging'' through a document, or where only one of several similar components should be visible at a time, as
in applications using alternate tool pallets or menus with alternate entries.
A deck will try to stretch or shrink the visible interactor to fill the total space. The natural size of a deck is the maximum of its com-
ponents.
A deck uses its perspective to specify which component is visible. The components are numbered in the order in which they are inserted
into the deck, starting with one. A scroller or other interactor which operates on the perspective can be used to allow a user to specify
the component to view. Either horizontal or vertical scrolling can be used.
PUBLIC OPERATIONS
Deck() Construct a new deck.
void Insert(Interactor*)
Add an interactor to the deck.
void Change(Interactor*)
Notify the deck that an interactor's shape has changed. If propagation is on, the deck recomputes its own shape and notifies its
parent.
void Remove(Interactor*)
Take an interactor out of a deck.
void Flip(int count = 1)
void FlipTo(int position)
void Top()
void Bottom()
Perform operations on the perspective to specify the component to view. Flip specifies the component relative to the current compo-
nent. A positive value of count specifies a component nearer to the ``bottom'' of the deck (the components inserted last), and a
negative value specifies a component nearer to the ``top''. FlipTo specifies a component by its absolute position in the deck. A
positive value of position specifies a position from the top, starting at 1. A negative value specifies a position from the bottom,
starting at -1. Top and Bottom are equivalent to FlipTo(1) and FlipTo(-1) respectively.
SEE ALSO Interactor(3I), Scene(3I), Shape(3I)InterViews 13 December 1987 Deck(3I)