I'd simplify the whole thing by shuffling the deck and then dealing from it.
There are 3 functions in this snippet:
shuffle, which shuffles a standard deck of cards into a space-separated string of 52 cards, $Deck
_deal, which takes an optional argument of the number of cards to be dealt; it defaults to 1 if no number is supplied. The result is a space-separated string stored in $_DEAL; nothing is printed
deal, which calls _deal and prints the contents of $_DEAL, one card to a line
Sample output from above script:
This User Gave Thanks to cfajohnson For This Post:
I use a wget background process to downlaod a php file on my site.
Is there any way i can do this without downloading a file
like updating right from the shell itself? (0 Replies)
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
I have written a script for a dice game that: (1) tells user that each of the 2 die are 6 sided (Spots=6); (2)... (3 Replies)
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Hello,
I have a problem with the /etc/rc.d/init.d script to automatically update STEAM GAME ARK. I've converted 3 scripts into one, but something does not work correctly ...
The problem is in the file latestavailableupdate.txt / line 36/39. It think the problem is with script, it wrongly... (2 Replies)
Hi everyone, I need some help seriously. The game is in text mode. It will be based on questions and answers and simple commands. A menu containing options of the game including:
1-Create a new player.
2-Identify as existing player.
3-Launch a new game: this action opens a new game for an... (1 Reply)
Discussion started by: NaimZero
1 Replies
LEARN ABOUT SUSE
canfield
CANFIELD(6) BSD Games Manual CANFIELD(6)NAME
canfield, cfscores -- the solitaire card game canfield
SYNOPSIS
canfield
cfscores [-a] [user]
DESCRIPTION
If you have never played solitaire before, it is recommended that you consult a solitaire instruction book. In Canfield, tableau cards may be
built on each other downward in alternate colors. An entire pile must be moved as a unit in building. Top cards of the piles are available to
be played on foundations, but never into empty spaces.
Spaces must be filled from the stock. The top card of the stock also is available to be played on foundations or built on tableau piles.
After the stock is exhausted, tableau spaces may be filled from the talon and the player may keep them open until he wishes to use them.
Cards are dealt from the hand to the talon by threes and this repeats until there are no more cards in the hand or the player quits. To have
cards dealt onto the talon the player types 'ht' for his move. Foundation base cards are also automatically moved to the foundation when
they become available.
The command 'c' causes canfield to maintain card counting statistics on the bottom of the screen. When properly used this can greatly
increase one's chances of winning.
The rules for betting are somewhat less strict than those used in the official version of the game. The initial deal costs $13. You may
quit at this point or inspect the game. Inspection costs $13 and allows you to make as many moves as possible without moving any cards from
your hand to the talon. (The initial deal places three cards on the talon; if all these cards are used, three more are made available.)
Finally, if the game seems interesting, you must pay the final installment of $26. At this point you are credited at the rate of $5 for each
card on the foundation; as the game progresses you are credited with $5 for each card that is moved to the foundation. Each run through the
hand after the first costs $5. The card counting feature costs $1 for each unknown card that is identified. If the information is toggled
on, you are only charged for cards that became visible since it was last turned on. Thus the maximum cost of information is $34. Playing
time is charged at a rate of $1 per minute.
With no arguments, the program cfscores prints out the current status of your canfield account. If a user name is specified, it prints out
the status of their canfield account. If the -a flag is specified, it prints out the canfield accounts for all users that have played the
game since the database was set up.
FILES
/usr/games/canfield the game itself
/usr/games/cfscores the database printer
/var/games/cfscores the database of scores
BUGS
It is impossible to cheat.
AUTHORS
Originally written: Steve Levine.
Further random hacking by: Steve Feldman, Kirk McKusick, Mikey Olson, and Eric Allman.
BSD May 31, 1993 BSD