I'd simplify the whole thing by shuffling the deck and then dealing from it.
There are 3 functions in this snippet:
shuffle, which shuffles a standard deck of cards into a space-separated string of 52 cards, $Deck
_deal, which takes an optional argument of the number of cards to be dealt; it defaults to 1 if no number is supplied. The result is a space-separated string stored in $_DEAL; nothing is printed
deal, which calls _deal and prints the contents of $_DEAL, one card to a line
Sample output from above script:
This User Gave Thanks to cfajohnson For This Post:
I use a wget background process to downlaod a php file on my site.
Is there any way i can do this without downloading a file
like updating right from the shell itself? (0 Replies)
Okay so I'm making a simple text based game that branches into different scenarios. By branching I mean branching off into whole different files with that part of the game in it. I got tired of working on scenario 1 so I'm working on scenario 2. As I get started and try to test it, I get an... (3 Replies)
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
I have written a script for a dice game that: (1) tells user that each of the 2 die are 6 sided (Spots=6); (2)... (3 Replies)
When I run the following script at the bottom it say cards remaining=44...It should be=35.
Can anyone tell me what I'm doing wrong. I've spent hours trying to get this to work and I can't go any further until this part works. thank you in advance
Cogiz
#!/bin/bash
# Date="November, 2016"
#... (2 Replies)
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Hello,
I have a problem with the /etc/rc.d/init.d script to automatically update STEAM GAME ARK. I've converted 3 scripts into one, but something does not work correctly ...
The problem is in the file latestavailableupdate.txt / line 36/39. It think the problem is with script, it wrongly... (2 Replies)
Hi everyone, I need some help seriously. The game is in text mode. It will be based on questions and answers and simple commands. A menu containing options of the game including:
1-Create a new player.
2-Identify as existing player.
3-Launch a new game: this action opens a new game for an... (1 Reply)
Discussion started by: NaimZero
1 Replies
LEARN ABOUT SUNOS
srand
rand(3UCB) SunOS/BSD Compatibility Library Functions rand(3UCB)NAME
rand, srand - simple random number generator
SYNOPSIS
/usr/ucb/cc[ flag ... ] file ...
int rand()
int srand( seed);
unsigned seed;
DESCRIPTION
rand() uses a multiplicative congruential random number generator with period 2**32 to return successive pseudo-random numbers in the range
from 0 to "2**31 -1."
srand() can be called at any time to reset the random-number generator to a random starting point. The generator is initially seeded with a
value of 1.
SEE ALSO drand48(3C), rand(3C), random(3C)NOTES
Use of these interfaces should be restricted to only applications written on BSD platforms. Use of these interfaces with any of the system
libraries or in multi-thread applications is unsupported.
The spectral properties of rand() leave a great deal to be desired. drand48(3C) and random(3C) provide much better, though more elaborate,
random-number generators.
The low bits of the numbers generated are not very random; use the middle bits. In particular the lowest bit alternates between 0 and 1.
SunOS 5.10 12 Feb 1993 rand(3UCB)