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Full Discussion: Which is more expensive ?
Top Forums Programming Which is more expensive ? Post 302131717 by vino on Monday 13th of August 2007 10:24:55 AM
Old 08-13-2007
Quote:
Originally Posted by cbkihong
But isn't that this will only close fd up to 135? Smilie
My very bad.

I actually meant a loop which runs for 1024 against another loop which runs for 128 times in which 8 fd's are closed each time.

Code:
        for (int fd = 0; fd <= 1024; fd += 8)
        {
            close(fd);
            close(fd+1);
            close(fd+2);
            close(fd+3);
            close(fd+4);
            close(fd+5);
            close(fd+6);
            close(fd+7);
        }

I know the close call gets called 1024 times. But what about the looping part ? Is there any benefit at all ?
 

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voice_set_playmode(3alleg4)					  Allegro manual				       voice_set_playmode(3alleg4)

NAME
voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library. SYNOPSIS
#include <allegro.h> void voice_set_playmode(int voice, int playmode); DESCRIPTION
Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (hav- ing set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a bitfield containing the following values: PLAYMODE_PLAY Plays the sample a single time. This is the default if you don't set the loop flag. PLAYMODE_LOOP Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end. PLAYMODE_FORWARD Plays the sample from beginning to end. This is the default if you don't set the backward flag. PLAYMODE_BACKWARD Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse). PLAYMODE_BIDIR When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it alternates between playing forwards and in reverse. SEE ALSO
Allegro version 4.4.2 voice_set_playmode(3alleg4)
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