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Top Forums Programming array type has incomplete element type Post 302128311 by porter on Tuesday 24th of July 2007 03:54:38 AM
Old 07-24-2007
If I have the following code

Code:
struct foo;
struct bar
{
    struct foo a_foo;
};

this will fail to compile because the complete size of foo is not known prior to the definition of struct bar.

You need to identify the type that is preventing the compilation and ensure it is defined before it's use.
 

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GLDRAWELEMENTSBASEVE(3G)					    OpenGL 3.3						  GLDRAWELEMENTSBASEVE(3G)

NAME
glDrawElementsBaseVertex - render primitives from array data with a per-element offset C SPECIFICATION
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, GLvoid *indices, GLint basevertex); PARAMETERS
mode Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, and GL_TRIANGLES are accepted. count Specifies the number of elements to be rendered. type Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT. indices Specifies a pointer to the location where the indices are stored. basevertex Specifies a constant that should be added to each element of indices when chosing elements from the enabled vertex arrays. DESCRIPTION
glDrawElementsBaseVertex behaves identically to glDrawElements() except that the ith element transferred by the corresponding draw call will be taken from element indices[i] + basevertex of each enabled array. If the resulting value is larger than the maximum value representable by type, it is as if the calculation were upconverted to 32-bit unsigned integers (with wrapping on overflow conditions). The operation is undefined if the sum would be negative. NOTES
glDrawElementsBaseVertex is only supported if the GL version is 3.2 or greater, or if the ARB_draw_elements_base_vertex extension is supported. .SH "ERRORS" GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_VALUE is generated if count is negative. GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped. SEE ALSO
glDrawElements(), glDrawRangeElements(), glDrawRangeElementsBaseVertex(), glDrawElementsInstanced(), glDrawElementsInstancedBaseVertex() COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLDRAWELEMENTSBASEVE(3G)
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