07-15-2007
I used to play nethack a lot. But I have not played a single game yet this century. I might download it and start playing again. Nethack is very impressive for a text based games.
Also, I used to play various Dikimuds and that is where I started using the name "Perderabo" (I always played a mage). Dikimuds were intended to be played with a telnet client. Part of the fun for me was writing custom clients that automated a lot of the game play. But muds are too antiquated now... I won't be playing those again.
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LEARN ABOUT DEBIAN
ioquake3
IOQUAKE3(6) Games Manual IOQUAKE3(6)
NAME
ioquake3 - ioQuake3 game engine (client)
SYNOPSIS
/usr/lib/ioquake3/ioquake3 [+set option value]...
DESCRIPTION
This manual page documents briefly the ioquake3 command.
ioquake3 is the game engine client for ioQuake3 based games.
The version provided in Debian is not usually useful to run directly, and is not included in the PATH. The openarena and quake3 Debian
packages provide wrapper scripts to launch particular games.
OPTIONS
Any console command can be prefixed with + and used as a command-line option (press Shift+Esc to access the in-game console), including:
+set option value
Set an option (see below for some options)
+connect server[:port]
Connect to a server
Options which can be set using +set include:
r_fullscreen <bool>
1: Play in fullscreen mode; 0: Play in window mode
r_mode <num>
Sets the screen resulotion mode. Set num to -1 to use a customized resolution. See also r_customheight and r_customwidth!
r_customwidth <pixels>
Use pixels as width if r_mode is set to -1.
r_customheight <pixels>
Use pixels as height if r_mode is set to -1.
SEE ALSO
ioquake3-server(6), openarena(6), quake3(6), /usr/share/doc/ioquake3
AUTHOR
ioquake3 was written by id Software Inc. and the ioQuake3 Team.
This manual page was written by Bruno "Fuddl" Kleinert <fuddl@debian.org> and Simon McVittie <smcv@debian.org>, for the Debian project (but
may be used by others).
2010-10-15 IOQUAKE3(6)