Sponsored Content
Full Discussion: Do You Play Video Games?
The Lounge What is on Your Mind? Do You Play Video Games? Post 302126879 by Eronysis on Friday 13th of July 2007 06:43:44 PM
Old 07-13-2007
I just got another amulet of yendor actually...So rogue and any nethack derivative. I play eve online about every other day for an hour or two.
Just got a Wii and now mine is the coolest house on the block, A truly well built device and each one comes with a small horde of 8year olds.
 

3 More Discussions You Might Find Interesting

1. Ubuntu

use VM to play games in Windows (Intense Games)

I have Ubunut installed on my desktop AMD 6 Core 3.2 (will be getting the bulldozer AMD 8 Core when it releases) 16 GB of DDR3 1333 RAM SSD some HDD's Nvidia 560 ti 1GB My question is, how can I or can I even get a Win 7 VM to play games as well in a main install. Give it 10 GBs of RAM... (0 Replies)
Discussion started by: ochieman2000
0 Replies

2. UNIX for Advanced & Expert Users

Ffmpeg (avconv) + crtmpserver Linux streaming video, no player to play it

Hello Linux experts, I'm working on live video streaming project, and my job is to create video streaming server using Ubuntu 13.04 Here is what I've done so far: 1. Installed crtmpserver from Ubuntu's repositories. 2. Installed ffmpeg To test the server i use webcam as source of video,... (0 Replies)
Discussion started by: +Yan
0 Replies

3. Windows & DOS: Issues & Discussions

How to play video files one after the other continously?

Hi, There are many MP4 files in a folder say 50 files . All these files are video clipping files.Instead of playing the video one by one , is it possible to play all video clipping files into single shot ? Say for example when i play one video file it gets over after sometime and to view... (5 Replies)
Discussion started by: Maddy123
5 Replies
RECOVER(6)							   Games Manual 							RECOVER(6)

NAME
recover - recover a NetHack game interrupted by disaster SYNOPSIS
recover [ -d directory ] base1 base2 ... DESCRIPTION
Occasionally, a NetHack game will be interrupted by disaster when the game or the system crashes. Prior to NetHack v3.1, these games were lost because various information like the player's inventory was kept only in memory. Now, all pertinent information can be written out to disk, so such games can be recovered at the point of the last level change. The base options tell recover which files to process. Each base option specifies recovery of a separate game. The -d option, which must be the first argument if it appears, supplies a directory which is the NetHack playground. It overrides the value from NETHACKDIR, HACKDIR, or the directory specified by the game administrator during compilation (usually /usr/games/lib/nethack- dir). For recovery to be possible, nethack must have been compiled with the INSURANCE option, and the run-time option checkpoint must also have been on. NetHack normally writes out files for levels as the player leaves them, so they will be ready for return visits. When check- pointing, NetHack also writes out the level entered and the current game state on every level change. This naturally slows level changes down somewhat. The level file names are of the form base.nn, where nn is an internal bookkeeping number for the level. The file base.0 is used for game identity, locking, and, when checkpointing, for the game state. Various OSes use different strategies for constructing the base name. Microcomputers use the character name, possibly truncated and modified to be a legal filename on that system. Multi-user systems use the (modified) character name prefixed by a user number to avoid conflicts, or "xlock" if the number of concurrent players is being limited. It may be necessary to look in the playground to find the correct base name of the interrupted game. recover will transform these level files into a save file of the same name as nethack would have used. Since recover must be able to read and delete files from the playground and create files in the save directory, it has interesting interac- tions with game security. Giving ordinary players access to recover through setuid or setgid is tantamount to leaving the playground world-writable, with respect to both cheating and messing up other players. For a single-user system, this of course does not change any- thing, so some of the microcomputer ports install recover by default. For a multi-user system, the game administrator may want to arrange for all .0 files in the playground to be fed to recover when the host machine boots, and handle game crashes individually. If the user population is sufficiently trustworthy, recover can be installed with the same permissions the nethack executable has. In either case, recover is easily compiled from the distribution utility directory. NOTES
Like nethack itself, recover will overwrite existing savefiles of the same name. Savefiles created by recover are uncompressed; they may be compressed afterwards if desired, but even a compression-using nethack will find them in the uncompressed form. SEE ALSO
nethack(6) BUGS
recover makes no attempt to find out if a base name specifies a game in progress. If multiple machines share a playground, this would be impossible to determine. recover should be taught to use the nethack playground locking mechanism to avoid conflicts. 4th Berkeley Distribution 9 January 1993 RECOVER(6)
All times are GMT -4. The time now is 06:43 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy