i need to change string in all files in current folder and all subfolders. i wrote the following script. It works good except it dont delete temp file from subfolders.
for z in `find . -type f -name "*.html" -o -name "*.htm"`; do
sed -e 's@abc@xyz@g' $z>temp;
mv temp $z;
done
any idea?... (1 Reply)
Hello all,
I'm trying to accomplish that if a file gets written to folder /path/to/a/ it gets automatically copied into /path/to/b/ the moment its get written.
I thought of writing a shell script and cron it that every X amount of minutes it copies these files over but this will not help me... (2 Replies)
Hi
I want to find ^M characters in all files in dir and subdirectory and replace .
In single file use this and change ,how can i cahnge in files under subdirectory.
perl -i -pe 's/^MZ//g' *.txt
sed -e 's/^M//g' filename >filename.new
Thanks in advance
MR (2 Replies)
I want to scan through all the files in the folder and replace all instances of $file_X within the file with the variable $X defined in my bash script on my debian 6.0 install.
For example, if the file contains $file_dep I want it to be replaced with the value of the variable $dep defined in my... (1 Reply)
Hello,
I do have several files in one folder each file contains measurement data.
for each file I would like to replace the character "," by "." ?
How can I do this and how can I do this for each file at once?
E.G. data_1.dat, data_x.dat (original version)
data_1out.dat, data_x_out.dat... (10 Replies)
I need help to write shell script to copy files from one server to another server.
Source Directory UAE(inside i have another folder Misc with files inside UAE folder).I have to copy this to another server UAE folder( Files should be copied to UAE folder and Misc files should be copied in target... (3 Replies)
with in my files i have the data like this, starting with a pipe and ending the line with a pipe.
all i want is to replace the first and last pipe , remove those
trying to use following sed command, but it is only showing on the screen the entire data of the file as if it removed, but when i... (4 Replies)
Hi Team,
I am new to shell script and there is a requirement where files should be moved from Subfolder to parent folder.
Eg:
parent folder --> /Interface/data/test/IN
Sub folder -->/Interface/data/test/IN/Invoice20180607233338
Subfolder will be always with timestamp... (6 Replies)
I am trying to use the below sed command to replace all "|" to ^, in a folder had 50 dat files. when i tried with 1 file it worked but when i tried with wild card, is not working.
sed -i 's/"|"/\^/g' *.dat
Is this the proper way to use sed command thank you very much for help. (3 Replies)
I am trying to work on a script where it is a *(star) delimited file has a multiple lines starts with RTG and 3rd column=TD8 I want to substring the date part and
I want to replace with currentdate minus 15 days. Here is an example. iam using AIX server
$ cat temp.txt
RTG*888*TD8*20180201~... (1 Reply)
Discussion started by: Shankar455
1 Replies
LEARN ABOUT OPENSOLARIS
sdl_pixelformat
SDL_PixelFormat(3) SDL API Reference SDL_PixelFormat(3)NAME
SDL_PixelFormat - Stores surface format information
STRUCTURE DEFINITION
typedef struct SDL_PixelFormat {
SDL_Palette *palette;
Uint8 BitsPerPixel;
Uint8 BytesPerPixel;
Uint8 Rloss, Gloss, Bloss, Aloss;
Uint8 Rshift, Gshift, Bshift, Ashift;
Uint32 Rmask, Gmask, Bmask, Amask;
Uint32 colorkey;
Uint8 alpha;
} SDL_PixelFormat;
STRUCTURE DATA
palette Pointer to the palette, or NULL if the BitsPerPixel>8
BitsPerPixel The number of bits used to represent each pixel in a surface. Usually 8, 16, 24 or 32.
BytesPerPixel The number of bytes used to represent each pixel in a surface. Usually one to four.
[RGBA]mask Binary mask used to retrieve individual color values
[RGBA]loss Precision loss of each color component (2^[RGBA]loss)
[RGBA]shift Binary left shift of each color component in the pixel value
colorkey Pixel value of transparent pixels
alpha Overall surface alpha value
DESCRIPTION
A SDL_PixelFormat describes the format of the pixel data stored at the pixels field of a SDL_Surface. Every surface stores a SDL_PixelFor-
mat in the format field.
If you wish to do pixel level modifications on a surface, then understanding how SDL stores its color information is essential.
8-bit pixel formats are the easiest to understand. Since its an 8-bit format, we have 8 BitsPerPixel and 1 BytesPerPixel. Since BytesPer-
Pixel is 1, all pixels are represented by a Uint8 which contains an index into palette->colors. So, to determine the color of a pixel in a
8-bit surface: we read the color index from surface->pixels and we use that index to read the SDL_Color structure from surface->for-
mat->palette->colors. Like so:
SDL_Surface *surface;
SDL_PixelFormat *fmt;
SDL_Color *color;
Uint8 index;
.
.
/* Create surface */
.
.
fmt=surface->format;
/* Check the bitdepth of the surface */
if(fmt->BitsPerPixel!=8){
fprintf(stderr, "Not an 8-bit surface.
");
return(-1);
}
/* Lock the surface */
SDL_LockSurface(surface);
/* Get the topleft pixel */
index=*(Uint8 *)surface->pixels;
color=fmt->palette->colors[index];
/* Unlock the surface */
SDL_UnlockSurface(surface);
printf("Pixel Color-> Red: %d, Green: %d, Blue: %d. Index: %d
",
color->r, color->g, color->b, index);
.
.
Pixel formats above 8-bit are an entirely different experience. They are considered to be "TrueColor" formats and the color information is
stored in the pixels themselves, not in a palette. The mask, shift and loss fields tell us how the color information is encoded. The mask
fields allow us to isolate each color component, the shift fields tell us the number of bits to the right of each component in the pixel
value and the loss fields tell us the number of bits lost from each component when packing 8-bit color component in a pixel.
/* Extracting color components from a 32-bit color value */
SDL_PixelFormat *fmt;
SDL_Surface *surface;
Uint32 temp, pixel;
Uint8 red, green, blue, alpha;
.
.
.
fmt=surface->format;
SDL_LockSurface(surface);
pixel=*((Uint32*)surface->pixels);
SDL_UnlockSurface(surface);
/* Get Red component */
temp=pixel&fmt->Rmask; /* Isolate red component */
temp=temp>>fmt->Rshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Rloss; /* Expand to a full 8-bit number */
red=(Uint8)temp;
/* Get Green component */
temp=pixel&fmt->Gmask; /* Isolate green component */
temp=temp>>fmt->Gshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Gloss; /* Expand to a full 8-bit number */
green=(Uint8)temp;
/* Get Blue component */
temp=pixel&fmt->Bmask; /* Isolate blue component */
temp=temp>>fmt->Bshift;/* Shift it down to 8-bit */
temp=temp<<fmt->Bloss; /* Expand to a full 8-bit number */
blue=(Uint8)temp;
/* Get Alpha component */
temp=pixel&fmt->Amask; /* Isolate alpha component */
temp=temp>>fmt->Ashift;/* Shift it down to 8-bit */
temp=temp<<fmt->Aloss; /* Expand to a full 8-bit number */
alpha=(Uint8)temp;
printf("Pixel Color -> R: %d, G: %d, B: %d, A: %d
", red, green, blue, alpha);
.
.
.
SEE ALSO
SDL_Surface, SDL_MapRGB
SDL Tue 11 Sep 2001, 23:01 SDL_PixelFormat(3)