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Full Discussion: Show us your Desktop
Special Forums UNIX Desktop Questions & Answers Show us your Desktop Post 302122825 by Genral on Thursday 21st of June 2007 03:27:04 PM
Old 06-21-2007
Show us your Desktop

I don't see any threads like this and I know that a bunch of people have really cool desktops, so I`ll start.
rules
1 no images in your post,attachments only
2 no default desktops, tha would be very much a waste
Show us your Desktop-snap5jpg

Last edited by Genral; 06-21-2007 at 05:15 PM..
 

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GLINVALIDATEFRAMEBUF(3G)					   OpenGL Manual					  GLINVALIDATEFRAMEBUF(3G)

NAME
glInvalidateFramebuffer - invalidate the content some or all of a framebuffer object's attachments C SPECIFICATION
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments); PARAMETERS
target The target to which the framebuffer is attached. target must be GL_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER, or GL_READ_FRAMEBUFFER. numAttachments The number of entries in the attachments array. attachments The address of an array identifying the attachments to be invalidated. DESCRIPTION
glInvalidateFramebuffer invalidates the content of a specified set of attachments of a framebuffer. The framebuffer whose content to invalidate is indicated by setting target to the target to which it is bound. target may be GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER. GL_FRAMEBUFFER is treated as if it were GL_DRAW_FRAMEBUFFER. The set of attachments whose content to invalidate are specified in an array whose address is given by attachments and which contains numAttachments elements. The elements of attachments must be GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENTGL_DEPTH_STENCIL_ATTACHMENT, or GL_COLOR_ATTACHMENTi, where i is between zero and the value of GL_MAX_FRAMEBUFFER_ATTACHMENTS minus one. Furthermore, if the default framebuffer is bound to target, then attachments may contain GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, GL_BACK_RIGHT, GL_AUXi, GL_ACCUM, GL_COLOR, GL_DEPTH, or GL_STENCIL, identifying that specific buffer. GL_COLOR, is treated as GL_BACK_LEFT for a double-buffered context and GL_FRONT_LEFT for a single-buffered context. After glInvalidateFramebuffer is executed, the contents of the specified attachments become undefined. ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted framebuffer target tokens. GL_INVALID_ENUM is generated if any element of attachments is not one of the accepted framebuffer attachment tokens. GL_INVALID_OPERATION is generated if element of attachments is GL_COLOR_ATTACHMENTi where i is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS. ASSOCIATED GETS
glGet() with argument GL_MAX_COLOR_ATTACHMENTS SEE ALSO
glInvalidateTexSubImage(), glInvalidateTexImage(), glInvalidateBufferSubData(), glInvalidateBufferData(), glInvalidateSubFramebuffer(). COPYRIGHT
Copyright (C) 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. AUTHORS
opengl.org opengl.org 06/10/2014 GLINVALIDATEFRAMEBUF(3G)
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