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Full Discussion: Basic signal and alarm usage
Top Forums Programming Basic signal and alarm usage Post 302119133 by matrixmadhan on Monday 28th of May 2007 06:40:40 AM
Old 05-28-2007
Modified your code,

alarm prototype is not correct!

Check this,

Code:
#include <curses.h>
#include <signal.h>
#include <stdlib.h>
#include <stdio.h>

void handler(void);

void handler( void )
{
clear();
mvprintw(10, 10, "The ALARM is going off now!\n" );
refresh();
signal( SIGALRM, handler );
alarm( 5 );
}

int main( void )
{
initscr();
clear();
signal( SIGALRM, handler );
alarm( 5 );
mvprintw( 10, 10, "Snoozing now..zzzzzz\n");
getch();
refresh();
endwin();
return 0;
}

 

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SLEEP(3)						     Linux Programmer's Manual							  SLEEP(3)

NAME
sleep - Sleep for the specified number of seconds SYNOPSIS
#include <unistd.h> unsigned int sleep(unsigned int seconds); DESCRIPTION
sleep() makes the calling thread sleep until seconds seconds have elapsed or a signal arrives which is not ignored. RETURN VALUE
Zero if the requested time has elapsed, or the number of seconds left to sleep, if the call was interrupted by a signal handler. CONFORMING TO
POSIX.1-2001. BUGS
sleep() may be implemented using SIGALRM; mixing calls to alarm(2) and sleep() is a bad idea. Using longjmp(3) from a signal handler or modifying the handling of SIGALRM while sleeping will cause undefined results. SEE ALSO
alarm(2), nanosleep(2), signal(2), signal(7) COLOPHON
This page is part of release 3.27 of the Linux man-pages project. A description of the project, and information about reporting bugs, can be found at http://www.kernel.org/doc/man-pages/. GNU
2010-02-03 SLEEP(3)
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