05-07-2007
I'm not sure, there isn't anything mentioned for AIX, also, I see that the application is not being compiled, but instead just started, means, it's coming pre-compiled, so most probably wont work for AIX out of the box. But I believe that you can always look at the source code, and try to modify per your needs.
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LEARN ABOUT SUSE
draw_compiled_sprite
draw_compiled_sprite(3alleg4) Allegro manual draw_compiled_sprite(3alleg4)
NAME
draw_compiled_sprite - Draws a compiled sprite. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
void draw_compiled_sprite(BITMAP *bmp, const COMPILED_SPRITE *sprite, int x, int y);
DESCRIPTION
Draws a compiled sprite onto a bitmap at the specified position. The sprite must have been compiled for the correct type of bitmap (linear
or planar). This function does not support clipping.
Hint: if not being able to clip compiled sprites is a problem, a neat trick is to set up a work surface (memory bitmap, mode-X virtual
screen, or whatever) a bit bigger than you really need, and use the middle of it as your screen. That way you can draw slightly off the
edge without any trouble...
SEE ALSO
get_compiled_sprite(3alleg4), draw_sprite(3alleg4), draw_rle_sprite(3alleg4), bitmap_mask_color(3alleg4)
Allegro version 4.4.2 draw_compiled_sprite(3alleg4)