Dear Reader,
Is is necessary to attach / dettach the shared memory segments for write operations , if more than one program is accessing same shared memory segments..
I have used semaphore mutex and still I'm getting segmentation fault when I write to the segment when other program is already... (1 Reply)
I am running HP-UX B.11.11.
I'm increasing a parameter for a database engine so that it uses more memory to buffer the disk drive (to speed up performance). I have over 5GB of memory not being used.
But when I try to start the DB with the increased buffer parameter I get told.
"Not... (1 Reply)
Hi all :confused: ,
I am new to unix.I have been asked to implement shared memory in user's mode.What does this mean?What is the difference it makes in kernel mode and in users mode?What are the advantages of this impemenation(user's mode)?
And also i would like to know why exactly shared... (0 Replies)
hi all
I have been asked to implement shared memory in user mode?But :rolleyes: im not understanding how to do this.And what does it mean in user mode?Is it that we need to simulate what kernal does...like attaching ,detaching memory..etc...?
And would also like to know why shared memory is... (3 Replies)
hi,
this is the problem: i want to swap a linked list between 4 processes (unrelated), is there any way i can do that just by sending a pointer to a structure?
//example
typedef struct node
{
int x;
char c;
struct node *next;
} node;
or i should send the items ( x,c ) by... (9 Replies)
I need to create a shared library to access an in memory DB. The DB is not huge, but big enough to make it cumbersome to carry around in every single process using the shared library. Luckily, it is pretty static information, so I don't need to worry much about synchronizing the data between... (12 Replies)
I am writing a shared library in Linux (but compatible with other UNIXes) and I want to allow multiple instances to share a piece of memory -- 1 byte is enough. What's the "best" way to do this? I want to optimize for speed and portability.
Obviously, I'll have to worry about mutual exclusion. (0 Replies)
Hello.
I am new to this forum and I would like to ask for advice about low level POSIX programming.
I have to implement a POSIX compliant C shared library.
A file will have some variables and the shared library will have some functions which need those variables.
There is one special... (5 Replies)
Discussion started by: iamjag
5 Replies
LEARN ABOUT DEBIAN
ne_addr_resolve
NE_ADDR_RESOLVE(3) neon API reference NE_ADDR_RESOLVE(3)NAME
ne_addr_resolve, ne_addr_result, ne_addr_first, ne_addr_next, ne_addr_error, ne_addr_destroy - functions to resolve hostnames to addresses
SYNOPSIS
#include <ne_socket.h>
ne_sock_addr *ne_addr_resolve(const char *hostname, int flags);
int ne_addr_result(const ne_sock_addr *addr);
const ne_inet_addr *ne_addr_first(ne_sock_addr *addr);
const ne_inet_addr *ne_addr_next(ne_sock_addr *addr);
char *ne_addr_error(const ne_sock_addr *addr, char *buffer, size_t bufsiz);
void ne_addr_destroy(ne_sock_addr *addr);
DESCRIPTION
The ne_addr_resolve function resolves the given hostname, returning an ne_sock_addr object representing the address (or addresses)
associated with the hostname. The flags parameter is currently unused, and must be passed as 0.
The hostname passed to ne_addr_resolve can be a DNS hostname (e.g. "www.example.com") or an IPv4 dotted quad (e.g. "192.0.34.72"); or, on
systems which support IPv6, an IPv6 hex address, which may be enclosed in brackets, e.g. "[::1]".
To determine whether the hostname was successfully resolved, the ne_addr_result function is used, which returns non-zero if an error
occurred. If an error did occur, the ne_addr_error function can be used, which will copy the error string into a given buffer (of size
bufsiz).
The functions ne_addr_first and ne_addr_next are used to retrieve the Internet addresses associated with an address object which has been
successfully resolved. ne_addr_first returns the first address; ne_addr_next returns the next address after the most recent call to
ne_addr_next or ne_addr_first, or NULL if there are no more addresses. The ne_inet_addr pointer returned by these functions can be passed
to ne_sock_connect to connect a socket.
After the address object has been used, it should be destroyed using ne_addr_destroy.
RETURN VALUE
ne_addr_resolve returns a pointer to an address object, and never NULL. ne_addr_error returns the buffer parameter .
EXAMPLES
The code below prints out the set of addresses associated with the hostname www.google.com.
ne_sock_addr *addr;
char buf[256];
addr = ne_addr_resolve("www.google.com", 0);
if (ne_addr_result(addr)) {
printf("Could not resolve www.google.com: %s
",
ne_addr_error(addr, buf, sizeof buf));
} else {
const ne_inet_addr *ia;
printf("www.google.com:");
for (ia = ne_addr_first(addr); ia != NULL; ia = ne_addr_next(addr)) {
printf(" %s", ne_iaddr_print(ia, buf, sizeof buf));
}
putchar('
');
}
ne_addr_destroy(addr);
SEE ALSO
ne_iaddr_print
AUTHOR
Joe Orton <neon@lists.manyfish.co.uk>
Author.
COPYRIGHT neon 0.29.6 3 May 2011 NE_ADDR_RESOLVE(3)