03-04-2007
Quote:
Originally Posted by Kartheg
Ok, I have read so many threads here but still can't figure out what I am doing wrong.
When I type the following on the Unix prompt it works perfectly fine.
uuencode attach.txt attach..html | mail -s "My Subject"
me@somewhere.com
But if I put it in a file like below and execute it:-
------------------------------------------------------------------------
#!/bin/ksh
uuencode attach.txt attach..html | mail -s "My Subject"
me@somewhere.com
------------------------------------------------------------------------
The attachment comes inside the body of the email unreadable like below:
begin 660 attach..html
M/'!R93X*1413(%)E;&%T:6]N86P@0V]N=F5R<VEO;B!5=&EL:71Y("T@5F5R
M<VEO;B!6,2XR"@IE9'-R8V]N=B!(87,@<W1A<G1E9#H@5&AU($UA<B @,2 Q
M.#HP-3HQ-2 R,# W"B */CX^($DP,#H@26YI=&EA;&EZ871I;VX@0V]M<&QE
M=&4@/#P\"CX^/B!),#$Z(%1/5$%,($-/3E9%4E-)3TX@4D5#3U)$4R!214%$
M.B R.#0Y-2 \/#P*/CX^($DP,CH@5$]404P@4D]74R!74DE45$5.(%1/(%1!
Any help is appreciated.
Thanks.
What you see is the attachment as encoded data.
Your email client is supposed to recognize this as an attachment, to decode it automatically and present it as an attachment..
E.g. Mailx is not capable to recognize the attachment. You would have to save the email to a file and then run uudecode on that file.
Are you using the same "to" email address when executing the command on the command line or from within the script?
Is there a blank line between the email headers and the line "begin 660 attach..html"?
Is the last line of the email "end"?
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LEARN ABOUT CENTOS
glframebuffertexturelayer
GLFRAMEBUFFERTEXTURE(3G) OpenGL Manual GLFRAMEBUFFERTEXTURE(3G)
NAME
glFramebufferTextureLayer - attach a single layer of a texture to a framebuffer
C SPECIFICATION
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
PARAMETERS
target
Specifies the framebuffer target. target must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, or GL_FRAMEBUFFER. GL_FRAMEBUFFER is
equivalent to GL_DRAW_FRAMEBUFFER.
attachment
Specifies the attachment point of the framebuffer. attachment must be GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT
or GL_DEPTH_STENCIL_ATTACHMMENT.
texture
Specifies the texture object to attach to the framebuffer attachment point named by attachment.
level
Specifies the mipmap level of texture to attach.
layer
Specifies the layer of texture to attach.
DESCRIPTION
glFramebufferTextureLayer operates like glFramebufferTexture(), except that only a single layer of the texture level, given by layer, is
attached to the attachment point. If texture is not zero, layer must be greater than or equal to zero. texture must either be zero or the
name of an existing three-dimensional texture, one- or two-dimensional array texture, or multisample array texture.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens.
GL_INVALID_VALUE is generated if texture is not zero or the name of an existing texture object.
GL_INVALID_VALUE is generated if texture is not zero and layer is negative.
GL_INVALID_OPERATION is generated if zero is bound to target.
GL_INVALID_OPERATION is generated if texture is not zero or the name of an existing cube map texture.
SEE ALSO
glGenFramebuffers(), glBindFramebuffer(), glGenRenderbuffers(), glFramebufferTexture(), glFramebufferTextureFace()
COPYRIGHT
Copyright (C) 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication
License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS
opengl.org
opengl.org 06/10/2014 GLFRAMEBUFFERTEXTURE(3G)