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Full Discussion: Proper routing
Special Forums IP Networking Proper routing Post 302109069 by BOFH on Friday 2nd of March 2007 02:47:57 PM
Old 03-02-2007
Proper routing

I have a series of new machines that are internet facing (have IP's that are accessible via the 'net) and it has internal facing interfaces. I need to be able to communicate back to the internal network to a specific server which processes monitoring and e-mail traffic. I've been told that I should use the inside interface to pass back traffic so I checked it out today.

There is a route in the routetable that shows the path back inside and I am able to ping and traceroute the specific server so icmp is up however I'm unable to access ssh (not a big deal), e-mail or the monitoring port.

This info tells me I do have access (even if only icmp) however I don't have the necessary access for monitoring.

Anything I might have missed in my testing? More routing type info.

Carl
 

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GLFRONTFACE(3G) 														   GLFRONTFACE(3G)

NAME
glFrontFace - define front- and back-facing polygons C SPECIFICATION
void glFrontFace( GLenum mode ) PARAMETERS
mode Specifies the orientation of front-facing polygons. GL_CW and GL_CCW are accepted. The initial value is GL_CCW. DESCRIPTION
In a scene composed entirely of opaque closed surfaces, back-facing polygons are never visible. Eliminating these invisible polygons has the obvious benefit of speeding up the rendering of the image. To enable and disable elimination of back-facing polygons, call glEnable and glDisable with argument GL_CULL_FACE. The projection of a polygon to window coordinates is said to have clockwise winding if an imaginary object following the path from its first vertex, its second vertex, and so on, to its last vertex, and finally back to its first vertex, moves in a clockwise direction about the interior of the polygon. The polygon's winding is said to be counterclockwise if the imaginary object following the same path moves in a counterclockwise direction about the interior of the polygon. glFrontFace specifies whether polygons with clockwise winding in window coordinates, or counterclockwise winding in window coordinates, are taken to be front-facing. Passing GL_CCW to mode selects counterclock- wise polygons as front-facing; GL_CW selects clockwise polygons as front-facing. By default, counterclockwise polygons are taken to be front-facing. ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glFrontFace is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS
glGet with argument GL_FRONT_FACE SEE ALSO
glCullFace, glLightModel GLFRONTFACE(3G)
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