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Full Discussion: Questions about Unix/Linux
The Lounge What is on Your Mind? Questions about Unix/Linux Post 302103823 by nathan on Sunday 21st of January 2007 10:25:58 PM
Old 01-21-2007
Just my thoughts...

Quote:
So I was wondering if you could run games on a UNIX or Linux OS..?
Linux is just as capable an OS as any, if not more, for running any type of software that Windows can. That said, the fact is that the majority of users use some version of Microsoft Windows. Because of that, most video game companies don't offer Linux/UNIX versions of games - they're only written/compiled for Windows.


Quote:
And if its the right path to take using a UNIX or Linux OS when you want to learn about programming?
It depends on what you want to do. If you just want to write games/applications for Windows, then no. But just in general, then I'd say yes. Linux by default comes with several scripting languages installed, as well as C, C++ and I believe FORTRAN compilers. ( Never used FORTRAN ). I don't think Windows comes with any type of programming environment by default.


Quote:
I also do have a PASCAL book that I was given and I know its an Old Programming Language, but would it be any use learning that before I start learning C ?
If you don't already know PASCAL, then I would just skip it and try and learn C. From my own experience, I haven't seen PASCAL used anywhere ( it is very old, older than C at least ) and by the time I went to college, the "initial programming language" that we were taught as students had moved from PASCAL to C.


Quote:
I'm no Unix/Linux expert but I did learn C in school, C is supposed to be procedural programming language and it has been superceded with C++ which is object oriented.
C++ is a superset of C, meaning it can do everything C can and more, but I wouldn't say it has been replaced, if that's what you meant here. I write C programs all the time at work & at home. I have C++ compilers at both places, but it's just not necessary for the things I do.


Quote:
From a programming point of view, Java supercedes C++, I've seen a few small games written in Java as well.
I believe this is completely subjective. Software can be designed (as well as programmed) in the same manner using either language.
 

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math::fuzzy(n)							 Tcl Math Library						    math::fuzzy(n)

__________________________________________________________________________________________________________________________________________________

NAME
math::fuzzy - Fuzzy comparison of floating-point numbers SYNOPSIS
package require Tcl ?8.3? package require math::fuzzy ?0.2? ::math::fuzzy::teq value1 value2 ::math::fuzzy::tne value1 value2 ::math::fuzzy::tge value1 value2 ::math::fuzzy::tle value1 value2 ::math::fuzzy::tlt value1 value2 ::math::fuzzy::tgt value1 value2 ::math::fuzzy::tfloor value ::math::fuzzy::tceil value ::math::fuzzy::tround value ::math::fuzzy::troundn value ndigits _________________________________________________________________ DESCRIPTION
The package Fuzzy is meant to solve common problems with floating-point numbers in a systematic way: o Comparing two numbers that are "supposed" to be identical, like 1.0 and 2.1/(1.2+0.9) is not guaranteed to give the intuitive result. o Rounding a number that is halfway two integer numbers can cause strange errors, like int(100.0*2.8) != 28 but 27 The Fuzzy package is meant to help sorting out this type of problems by defining "fuzzy" comparison procedures for floating-point numbers. It does so by allowing for a small margin that is determined automatically - the margin is three times the "epsilon" value, that is three times the smallest number eps such that 1.0 and 1.0+$eps canbe distinguished. In Tcl, which uses double precision floating-point numbers, this is typically 1.1e-16. PROCEDURES
Effectively the package provides the following procedures: ::math::fuzzy::teq value1 value2 Compares two floating-point numbers and returns 1 if their values fall within a small range. Otherwise it returns 0. ::math::fuzzy::tne value1 value2 Returns the negation, that is, if the difference is larger than the margin, it returns 1. ::math::fuzzy::tge value1 value2 Compares two floating-point numbers and returns 1 if their values either fall within a small range or if the first number is larger than the second. Otherwise it returns 0. ::math::fuzzy::tle value1 value2 Returns 1 if the two numbers are equal according to [teq] or if the first is smaller than the second. ::math::fuzzy::tlt value1 value2 Returns the opposite of [tge]. ::math::fuzzy::tgt value1 value2 Returns the opposite of [tle]. ::math::fuzzy::tfloor value Returns the integer number that is lower or equal to the given floating-point number, within a well-defined tolerance. ::math::fuzzy::tceil value Returns the integer number that is greater or equal to the given floating-point number, within a well-defined tolerance. ::math::fuzzy::tround value Rounds the floating-point number off. ::math::fuzzy::troundn value ndigits Rounds the floating-point number off to the specified number of decimals (Pro memorie). Usage: if { [teq $x $y] } { puts "x == y" } if { [tne $x $y] } { puts "x != y" } if { [tge $x $y] } { puts "x >= y" } if { [tgt $x $y] } { puts "x > y" } if { [tlt $x $y] } { puts "x < y" } if { [tle $x $y] } { puts "x <= y" } set fx [tfloor $x] set fc [tceil $x] set rounded [tround $x] set roundn [troundn $x $nodigits] TEST CASES
The problems that can occur with floating-point numbers are illustrated by the test cases in the file "fuzzy.test": o Several test case use the ordinary comparisons, and they fail invariably to produce understandable results o One test case uses [expr] without braces ({ and }). It too fails. The conclusion from this is that any expression should be surrounded by braces, because otherwise very awkward things can happen if you need accuracy. Furthermore, accuracy and understandable results are enhanced by using these "tolerant" or fuzzy comparisons. Note that besides the Tcl-only package, there is also a C-based version. REFERENCES
Original implementation in Fortran by dr. H.D. Knoble (Penn State University). P. E. Hagerty, "More on Fuzzy Floor and Ceiling," APL QUOTE QUAD 8(4):20-24, June 1978. Note that TFLOOR=FL5 took five years of refereed evolution (publication). L. M. Breed, "Definitions for Fuzzy Floor and Ceiling", APL QUOTE QUAD 8(3):16-23, March 1978. D. Knuth, Art of Computer Programming, Vol. 1, Problem 1.2.4-5. BUGS, IDEAS, FEEDBACK This document, and the package it describes, will undoubtedly contain bugs and other problems. Please report such in the category math :: fuzzy of the Tcllib SF Trackers [http://sourceforge.net/tracker/?group_id=12883]. Please also report any ideas for enhancements you may have for either package and/or documentation. KEYWORDS
floating-point, math, rounding CATEGORY
Mathematics math 0.2 math::fuzzy(n)
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