Sponsored Content
Top Forums UNIX for Dummies Questions & Answers german characters (e.g. ä, ß, Ö) Post 302099097 by ocelot on Friday 8th of December 2006 02:01:58 PM
Old 12-08-2006
german characters (e.g. ä, ß, Ö)

Hi Guys,

I am working with a system whereby messages are being transferred into a UNIX box (which contain these german characters) and the message needs to be read by a script. But the box doesnt understand these german umlaut characters e.g. Ö , ä. What happens is that they get changed by the unix server (before being passed to the script) to something like ä = %D

My questions is this - how can i get my unix box to understand these characters and allow them to be passed through without being changed?

thanks

Ocelot
 

4 More Discussions You Might Find Interesting

1. Virtualization and Cloud Computing

NX Nomachine - German Keyboard does not work

Hello, I´m trying to get NX Nomachine working. On the server I use NX Free Edition for Solaris (running on Sparc Solaris 10 update 5). The Client is NX Client for Windows running on XP Professional. So far so good. Nearly everything works fine. The only problem is, that I always have the US... (1 Reply)
Discussion started by: bluemax
1 Replies

2. Solaris

File with German Umlaut

Hi I have a txt file i saved in windows with german umlauts When listing the file in Solaris 10 I can't see the umlauts I tried to export LANG to de, at and anything else in /usr/lib/locale but it didn't help Can anybody help out please? Thanks in advance (5 Replies)
Discussion started by: moutaye
5 Replies

3. Shell Programming and Scripting

sed replacing specific characters and control characters by escaping

sed -e "s// /g" old.txt > new.txt While I do know some control characters need to be escaped, can normal characters also be escaped and still work the same way? Basically I do not know all control characters that have a special meaning, for example, ?, ., % have a meaning and have to be escaped... (11 Replies)
Discussion started by: ijustneeda
11 Replies

4. Shell Programming and Scripting

Outputting characters after a given string and reporting the characters in the row below --sed

I have this fastq file: @M04961:22:000000000-B5VGJ:1:1101:9280:7106 1:N:0:86 GGGGGGGGGGGGCATGAAAACATACAAACCGTCTTTCCAGAAATTGTTCCAAGTATCGGCAACAGCTTTATCAATACCATGAAAAATATCAACCACACCA +test-1 GGGGGGGGGGGGGGGGGCCGGGGGFF,EDFFGEDFG,@DGGCGGEGGG7DCGGGF68CGFFFGGGG@CGDGFFDFEFEFF:30CGAFFDFEFF8CAF;;8... (10 Replies)
Discussion started by: Xterra
10 Replies
Box(3I) 						    InterViews Reference Manual 						   Box(3I)

NAME
Box, HBox, VBox - tile interactors in a box SYNOPSIS
#include <InterViews/box.h> DESCRIPTION
A box is a scene of interactors that are tiled side-by-side in the available space. Interactors are placed left-to-right in a horizontal box, and top-to-bottom in a vertical box. A box will try to stretch or shrink the interactors inside it to fit the available space. The natural size of a box is the sum of its ele- ments along the major axis, and the maximum along its minor axis. A box's stretchability (shrinkability) is the sum of its elements along its major axis and the minimum of its elements along its minor axis. PUBLIC OPERATIONS
HBox(...) VBox(...) Create a new box. Zero to seven interactors may be passed as arguments; the interactors are inserted into the box. void Align(Alignment) Set the alignment mode that the box uses to place elements along the minor axis. The default alignment for an hbox is Bottom; other choices are Top and Center. The default alignment for a vbox is Left; other choices are Right and Center. void Insert(Interactor*) Append an interactor to the box. Components of an hbox (vbox) will appear left-to-right (top-to-bottom) in the order in which they are inserted. void Change(Interactor*) Notify the box that the given interactor's shape has changed. If change propagation is true, the box will modify its own shape to reflect the change and notify its parent. Regardless of propagation, the box will recompute the positions of the component interac- tors and update any that have changed. void Remove(Interactor*) Take an element of out a box. Remove does not cause any immediate change to the other components in the box; the Change operation must be called after one or more Removes to update the component positions. SEE ALSO
Glue(3I), Interactor(3I), Scene(3I), Shape(3I) InterViews 15 June 1987 Box(3I)
All times are GMT -4. The time now is 05:44 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy