08-21-2006
I built a program to do this once, which I called imgstat. It requires the SDL and SDL_image libraries, and supports whatever image types SDL_image is compiled with. If you're interested I can post the source.
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LEARN ABOUT SUSE
sdl::video
SDL::Video(3) User Contributed Perl Documentation SDL::Video(3)
NAME
SDL::Video - a SDL perl extension
SYNOPSIS
$video = new SDL::Video ( -name => 'pr0n.mpg' );
DESCRIPTION
"SDL::Video" adds support for MPEG video to your SDL Perl application. Videos are objects bound to surfaces, whose playback is controled
through the object's interface.
METHODS
o "SDL::Video::error()" returns any error messages associated with playback
o "SDL::Video::audio(bool)" enables or disables audio playback, (on by default)
o "SDL::Video::video(bool)" enables or disable video playback, (on by default)
o "SDL::Video::loop(bool)" enables or disable playback looping (off by default)
o "SDL::Video::volume(int)" set the volume as per the mixer volume
o "SDL::Video:display(surface)" binds the clip to a display surface
o "SDL::Video::scale([x,y]|[surface]|int)" scales the clip by either x,y factors, scales to the image dimensions, or a single scalar.
o "SDL::Video::play()" plays the video clip, call "SDL::Video::display()" before playing
o "SDL::Video::pause()" pauses video playback
o "SDL::Video::stop()" stops video playback
o "SDL::Video::rewind()" resets the clip to the beginning
o "SDL::Video::seek(offset)" seeks to a particular byte offset
o "SDL::Video::skip(time)" skips to a particular time
o "SDL::Video::region(rect)" takes a SDL::Rect and defines the display area
o "SDL::Video::frame(int)" renders a specific frame to the screen
o "SDL::Video::info()" returns a new "SDL::MPEG" object reflecting the current status
o "SDL::Video::status()" returns either SMPEG_PLAYING or SMPEG_STOPPED or SMPEG_ERROR
AUTHOR
David J. Goehrig
SEE ALSO
perl(1) SDL::Surface(3) SDL::MPEG(3)
perl v5.12.1 2010-07-05 SDL::Video(3)