Sponsored Content
Full Discussion: What is SDL?
Top Forums UNIX for Dummies Questions & Answers What is SDL? Post 302070175 by riwa on Sunday 2nd of April 2006 03:31:41 PM
Old 04-02-2006
What is SDL?

I get a:

Code:
Requirements:
        SDL

when I'm browsing (www.happypenguin.org) for games.

According to wikipedia SDL can be:

Quote:
SDL may refer to:

* Simple Declarative Language, a language for representing data structures.
* Simple DirectMedia Layer, a cross-platform multimedia library.
* Specification and Description Language
* Trustworthy Computing Security Development Lifecycle, a Software Development Process used and proposed by Microsoft.
* Scene Description Language, the language used by POV-Ray
* Stanford Digital Library
* Soqosoqo Duavata ni Lewenivanua - United Fiji Party
where some are more likely than others. However, which one is it? I got an error because of SDL last time I tried and want to make it right before I try again.

(btw has it anything to do with my graphics-card? I'm using a laptop with a crappy one. )

Regards
Richard
 

5 More Discussions You Might Find Interesting

1. Programming

SDL doubt

Hi, I am working on SDL open-source API's on Debian Linux for my game development project. I am not sure whether posting SDL related queries here is correct. I would like to know what is the difference between: SDL_SetVideoMode() and SDL_VideoModeOK() functions (0 Replies)
Discussion started by: royalibrahim
0 Replies

2. UNIX for Dummies Questions & Answers

SDL error with the version

hi, i've just downloaded a test game to try compiling it with the gcc compiler in Solaris, the problem was that ./configure command return this error *** Could not run SDL test program, checking why... *** The test program compiled, but did not run. This usually means *** that the run-time linker... (0 Replies)
Discussion started by: freeware
0 Replies

3. Programming

PLaying a sound file with SDL - C++

How do I play a sound file with SDL? I've downloaded the library files but SDL/SDL_mixer.h (that most of the tutorials include) doesn't exist. So, how do I install it? As I said mixer.h doesn't exist but, If it is helpful, the default code is this: #include "stdlib.h" #include "SDL/SDL.h"... (2 Replies)
Discussion started by: hakermania
2 Replies

4. Programming

SDL Image Filtering

Solved thanks for info!! (8 Replies)
Discussion started by: aLHaNz
8 Replies

5. Programming

Playing Video with MinGW and SDL

Hi All, I was wondering if someone could clarify the best way to display mpeg video with SDL in MinGW. After scouring the internet it seems there is not a lot of information regarding this subject (or at least not up to date) and libraries that are available for this purpose. Any help/... (1 Reply)
Discussion started by: robfwauk
1 Replies
pods::SDL::SMPEG(3pm)					User Contributed Perl Documentation				     pods::SDL::SMPEG(3pm)

NAME
SDL::SMPEG - a SDL perl extension CATEGORY
TODO SYNOPSIS
$video = SDL::SMPEG->new( -name => 'pr0n.mpg' ); DESCRIPTION
"SDL::SMPEG" adds support for MPEG video to your SDL Perl application. SMPEGs are objects bound to surfaces, whose playback is controlled through the object's interface. METHODS o "SDL::SMPEG::error()" returns any error messages associated with playback o "SDL::SMPEG::audio(bool)" enables or disables audio playback, (on by default) o "SDL::SMPEG::video(bool)" enables or disable video playback, (on by default) o "SDL::SMPEG::loop(bool)" enables or disable playback looping (off by default) o "SDL::SMPEG::volume(int)" set the volume as per the mixer volume o "SDL::SMPEG:display(surface)" binds the clip to a display surface o "SDL::SMPEG::scale([x,y]|[surface]|int)" scales the clip by either x,y factors, scales to the image dimensions, or a single scalar. o "SDL::SMPEG::play()" plays the video clip, call "SDL::SMPEG::display()" before playing o "SDL::SMPEG::pause()" pauses video playback o "SDL::SMPEG::stop()" stops video playback o "SDL::SMPEG::rewind()" resets the clip to the beginning o "SDL::SMPEG::seek(offset)" seeks to a particular byte offset o "SDL::SMPEG::skip(time)" skips to a particular time o "SDL::SMPEG::region(rect)" takes a SDL::Rect and defines the display area o "SDL::SMPEG::frame(int)" renders a specific frame to the screen o "SDL::SMPEG::info()" returns a new "SDL::MPEG" object reflecting the current status o "SDL::SMPEG::status()" returns either SMPEG_PLAYING or SMPEG_STOPPED or SMPEG_ERROR AUTHOR
David J. Goehrig SEE ALSO
perl(1) SDL::Surface(3) SDL::MPEG(3) perl v5.14.2 2012-05-28 pods::SDL::SMPEG(3pm)
All times are GMT -4. The time now is 12:38 AM.
Unix & Linux Forums Content Copyright 1993-2022. All Rights Reserved.
Privacy Policy