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Special Forums IP Networking TCP Programming problems with 'recv' Post 28096 by Neo on Thursday 12th of September 2002 05:17:53 PM
Old 09-12-2002
When you create a TCP/IP connection the received side and the transmit side work together, when playing client-server.

If you use a TCP socket to send 100 bytes and you use a TCP socket to receive 100 bytes or more, you are ok.

If the client socket sends one byte / char at a time (like TELNET does) then you will only receive one byte / char at a time.
 

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socket_connect4(3)					     Library Functions Manual						socket_connect4(3)

NAME
socket_connect4 - attempt to make a TCP connection SYNTAX
#include <socket.h> int socket_connect4(int s,const char ip[4],uint16 port); DESCRIPTION
socket_connect4 attempts to make a connection from TCP socket s to TCP port port on IP address ip. socket_connect4 may return o 0, to indicate that the connection succeeded (and succeeded immediately, if the socket is non-blocking) o -1, setting errno to error_inprogress or error_wouldblock, to indicate that the socket is non-blocking o -1, setting errno to something else, to indicate that the connection failed (and failed immediately, if the socket is non-blocking). When a background connection succeeds or fails, s becomes writable; you can use socket_connected to see whether the connection succeeded. If the connection failed, socket_connected returns 0, setting errno appropriately. Once a TCP socket is connected, you can use the read and write system calls to transmit data. You can call socket_connect4 without calling socket_bind4. This has the effect as first calling socket_bind4 with IP address 0.0.0.0 and port 0. EXAMPLE
#include <socket.h> int s; char ip[4]; uint16 p; s = socket_tcp4(); socket_bind4(s,ip,p); socket_connect4(s,ip,p); SEE ALSO
socket_connect6(3) socket_connect4(3)
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