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Full Discussion: Game Programming? Help!!
Top Forums UNIX for Dummies Questions & Answers Game Programming? Help!! Post 27413 by auswipe on Friday 30th of August 2002 03:34:27 PM
Old 08-30-2002
Re: Game Programming? Help!!

Quote:
Originally posted by bjm2020
I am interested in learning how to write code for games. I am a C.S. student at UNO but I am in freshman classes and they are so slow. Can anyone recommend any languages to start learning first or any other ways to get started? I have Unix with Solaris in the labs at school and I also have Windows XP at home on my pc. Which would be better to use? Should I get the FreeBSD?

Help!Smilie
Learn C++ inside and out and how to interface for third party libraries. A majority of games are coded under Win32. More wide range of driver support for DirectX with the high end video gaming cards.

There is a rising number of games being created for Linux, though. I have played Unreal Tournament under Linux with a Voodoo2 card and it was pretty good. The now defunct Loki games also ported several tiles to Linux such as Soldier of Fortune.

You can find references to Linux games at SourceForge (such as TuxRacer). If you are want to code engines, study your mathematics. Multi-variable calculus (it was Calc III for me) and Linear Algebra are paramount (not to mention physics).

The publishing company WordWare produces some books on game programming under Linux. You can purchase these books from the publisher but I can pick these books up for about $5.00 at the local 75% Off Books (one of the greatest book shops ever!).
 

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DM.CONF(5)						      BSD File Formats Manual							DM.CONF(5)

NAME
dm.conf -- dungeon master configuration file DESCRIPTION
The dm.conf file is the configuration file for the dm(8) program. It consists of lines beginning with one of three keywords, badtty, game, and time. All other lines are ignored. Any tty listed after the keyword badtty may not have games played on it. Entries consist of two white-space separated fields: the string badtty and the ttyname as returned by ttyname(3). For example, to keep the uucp dialout, ``tty19'', from being used for games, the entry would be: badtty /dev/tty19 Any day/hour combination listed after the keyword time will disallow games during those hours. Entries consist of four white-space separated fields: the string time, the unabbreviated day of the week and the beginning and ending time of a period of the day when games may not be played. The time fields are in a 0 based, 24-hour clock. For example, the following entry allows games playing before 8AM and after 5PM on Mondays: time Monday 8 17 Any game listed after the keyword game will set parameters for a specific game. Entries consist of five white-space separated fields: the keyword game, the name of a game, the highest system load average at which the game may be played, the maximum users allowed if the game is to be played, and the priority at which the game is to be run. Any of these fields may start with a non-numeric character, resulting in no game limitation or priority based on that field. The game default controls the settings for any game not otherwise listed, and must be the last game entry in the file. Priorities may not be negative. For example, the following entries limits the game ``hack'' to running only when the system has 10 or less users and a load aver- age of 5 or less; all other games may be run any time the system has 15 or less users. game hack 5 10 * game default * 15 * FILES
/etc/dm.conf The dm(8) configuration file. SEE ALSO
setpriority(2), ttyname(3), dm(8) BSD
May 31, 1993 BSD
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