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Full Discussion: Game Programming? Help!!
Top Forums UNIX for Dummies Questions & Answers Game Programming? Help!! Post 27411 by oombera on Friday 30th of August 2002 03:27:11 PM
Old 08-30-2002
Wow yesterday you posted that you're brand new to Unix and don't know anything about it. Now you want to program games.. ambitious! Smilie

I don't know if you've taken a programming logic course yet. If you've never programmed before, I'd recommend buying a book on the subject and reading it. That way, you'll know all about loops, arrays, etc. independent of any one language.

The logic of programming is very important for any application you want to develop, so get that down first.
 

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Mail::SpamAssassin::Plugin::AutoLearnThreshold(3)	User Contributed Perl Documentation	 Mail::SpamAssassin::Plugin::AutoLearnThreshold(3)

NAME
Mail::SpamAssassin::Plugin::AutoLearnThreshold - threshold-based discriminator for Bayes auto-learning SYNOPSIS
loadplugin Mail::SpamAssassin::Plugin::AutoLearnThreshold DESCRIPTION
This plugin implements the threshold-based auto-learning discriminator for SpamAssassin's Bayes subsystem. Auto-learning is a mechanism whereby high-scoring mails (or low-scoring mails, for non-spam) are fed into its learning systems without user intervention, during scanning. Note that certain tests are ignored when determining whether a message should be trained upon: o rules with tflags set to 'learn' (the Bayesian rules) o rules with tflags set to 'userconf' (user configuration) o rules with tflags set to 'noautolearn' Also note that auto-learning occurs using scores from either scoreset 0 or 1, depending on what scoreset is used during message check. It is likely that the message check and auto-learn scores will be different. USER OPTIONS
The following configuration settings are used to control auto-learning: bayes_auto_learn_threshold_nonspam n.nn (default: 0.1) The score threshold below which a mail has to score, to be fed into SpamAssassin's learning systems automatically as a non-spam message. bayes_auto_learn_threshold_spam n.nn (default: 12.0) The score threshold above which a mail has to score, to be fed into SpamAssassin's learning systems automatically as a spam message. Note: SpamAssassin requires at least 3 points from the header, and 3 points from the body to auto-learn as spam. Therefore, the minimum working value for this option is 6. perl v5.12.1 2010-03-16 Mail::SpamAssassin::Plugin::AutoLearnThreshold(3)
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