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Full Discussion: Game Programming? Help!!
Top Forums UNIX for Dummies Questions & Answers Game Programming? Help!! Post 27408 by bjm2020 on Friday 30th of August 2002 02:53:25 PM
Old 08-30-2002
Game Programming? Help!!

I am interested in learning how to write code for games. I am a C.S. student at UNO but I am in freshman classes and they are so slow. Can anyone recommend any languages to start learning first or any other ways to get started? I have Unix with Solaris in the labs at school and I also have Windows XP at home on my pc. Which would be better to use? Should I get the FreeBSD?

Help!Smilie
 

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Mail::SpamAssassin::Plugin::AutoLearnThreshold(3)	User Contributed Perl Documentation	 Mail::SpamAssassin::Plugin::AutoLearnThreshold(3)

NAME
Mail::SpamAssassin::Plugin::AutoLearnThreshold - threshold-based discriminator for Bayes auto-learning SYNOPSIS
loadplugin Mail::SpamAssassin::Plugin::AutoLearnThreshold DESCRIPTION
This plugin implements the threshold-based auto-learning discriminator for SpamAssassin's Bayes subsystem. Auto-learning is a mechanism whereby high-scoring mails (or low-scoring mails, for non-spam) are fed into its learning systems without user intervention, during scanning. Note that certain tests are ignored when determining whether a message should be trained upon: o rules with tflags set to 'learn' (the Bayesian rules) o rules with tflags set to 'userconf' (user configuration) o rules with tflags set to 'noautolearn' Also note that auto-learning occurs using scores from either scoreset 0 or 1, depending on what scoreset is used during message check. It is likely that the message check and auto-learn scores will be different. USER OPTIONS
The following configuration settings are used to control auto-learning: bayes_auto_learn_threshold_nonspam n.nn (default: 0.1) The score threshold below which a mail has to score, to be fed into SpamAssassin's learning systems automatically as a non-spam message. bayes_auto_learn_threshold_spam n.nn (default: 12.0) The score threshold above which a mail has to score, to be fed into SpamAssassin's learning systems automatically as a spam message. Note: SpamAssassin requires at least 3 points from the header, and 3 points from the body to auto-learn as spam. Therefore, the minimum working value for this option is 6. perl v5.12.1 2010-03-16 Mail::SpamAssassin::Plugin::AutoLearnThreshold(3)
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