08-27-2002
Your many times more likely to have an "attack" generated or participated by someone within your company... firewalls' no good in that situation...
I can't remember the exact percentabge, but your biggest threat is already inside...
Sleep tight tonight
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LEARN ABOUT DEBIAN
widelands
WIDELANDS(6) User Commands WIDELANDS(6)
NAME
widelands - fantasy real-time strategy game
SYNOPSIS
widelands <option0>=<value0> ... <optionN>=<valueN>
DESCRIPTION
In this game, you start out on a small piece of land with nothing more than a few of useful resources. Using those, you can build yourself
an empire with many thousands of inhabitants. On your way towards this goal, you will have to build up an economic infrastructure, explore
the lands around you and face enemies who are trying to rule the world just like you do.
OPTIONS
--<config-entry-name>=value overwrites a config file setting
--record
Record all events to the given filename for later playback
--playback
Playback given filename (see --record)
--coredump
Generates a core dump on segfaults instead of using the SDL
--ggz Starts game as GGZ Gaming Zone client (don't use it yet!)
--help Show a short help text
--version
Show version
LONG DESCRIPTION
In Widelands, you are the regent of a small tribe. You start out with nothing but your headquarters, a kind of castle in which all your
resources are stored. In the course of the game, you will build an ever growing settlement. Every member of your tribe will do his or her
part to produce more resources - wood, food, iron, gold and more - to further this growth. But you are not alone in the world, and you
will meet other tribes sooner or later. Some of them may be friendly and trade with you. However, if you want to rule the world, you will
have to train soldiers and fight.
Widelands offers a unique style of play. For example, a system of roads plays the central role of your economy: all the goods that are har-
vested and processed by the tribe must be transported from one building to the next. This is done by carriers, and those carriers always
walk along the roads. It is your job to lay out the roads as efficiently as possible.
Another refreshing aspect of the game is the way you command your tribe. There is no need to tell every single one of your subjects what
to do - that would be impossible, because there can be thousands of them! Instead, all you've got to do is order them to build a building
somewhere, and the builders will come. Similarly, whenever you want to attack an enemy, just place an order to attack one of their bar-
racks, and your soldiers will march to fight. You're really a ruler: You delegate in times of war and in times of peace!
Widelands offers single-player mode with different campaigns; the campaigns all tell the story of a tribe and it's struggle in the Wide-
lands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or
to crush each other in the dusts of war. Widelands also offers an Artifical Intelligent to challenge.
In the end, Widelands will be extensible, so that you can create your own type of tribe with their own sets of buildings. You can create
new worlds to play in, and you could even create new types of worlds (who says you can't build a settlement on the moon?).
OTHER INFO
Bug reports? Suggestions? Check out the project website:
http://www.sourceforge.net/projects/widelands
Hope you enjoy this game!
AUTHORS
A few dozen of people participated to this project. See the AUTHORS file for more information.
widelands build-9 February 2005 WIDELANDS(6)