07-30-2002
You should be able to mount the NTFS partition and copy the files over. You just have to identify which partition is the NTFS partition to mount.
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LEARN ABOUT DEBIAN
bubbros-client
bubbros-client(6) Games Manual bubbros-client(6)
NAME
bubbros-client - the bub-n-bros client
SYNOPSIS
bubbros-client [ options ] [host[:port]]
DESCRIPTION
This is the bub-n-bros client that connects to bub-n-bros servers started with bubbros-server(6) or bubbros(6). It supports many different
audio and video drivers and is very multi-platform.
OPTIONS
host Search for a game on the given machine, and connect to one if found. If this is not defined, search for servers on the local net-
work.
host:port
Connect to server running on given port on given host. If this is not defined, search for servers on the local network.
--bits=N
This option concerns only the windows audio driver. Set bits per sample. Valid values are 8 and 16 (default).
-d DRIVER, --display=DRIVER
Use video driver DRIVER. Valid drivers are:
X X Window driver for Linux and Unix systems with an X server running. See the --shm option.
windows
MS Windows driver.
pygame PyGame gaming library for python (if installed) has video output. Use it if this is specified. See http://www.pygame.org and
the --transparency option.
gtk Use the PyGTK library (if installed). See http://www.pygtk.org/ and the --zoom option.
-h, --help
Display help.
--fmt=format
This option concerns only the linux audio driver. Set the sound data format. Defaults to S16_NE. You can get a list of supported
formats with --fmt=list.
--freq=N
This option concerns only the linux and windows audio drivers. Set mixing frequency to N (in Hz). Defaults to 44100.
-m, --metaserver
Connect with the help of the Metaserver (see bubbros-server(1) for more info). Run bubbros-client -m to print a table of currently
running servers, pick the the exact IP address and port of the server of your choice from the table, and run again bubbros-client -m
host:port.
--port TCP=port
In conjunction with the -m option, force a specific port on which to listen for an incoming TCP connexion from the remote server.
This is only used if a direct connexion to the server fails. A random port number is picked by default. This option is useful if
you are behind a firewall but can let TCP connexions on specific ports reach you.
--port UDP=port
Force a specific port on which to listen for incoming UDP traffic (animation data). Useful if you are behind a firewall but can let
UDP traffic on a given port pass through. This is optional: animation data is routed over the TCP link if it does not appear to
reach the client. A random port number is picked by default.
-s DRIVER, --sound=DRIVER
Use driver DRIVER for audio. Valid drivers are:
pygame Use the audio capabilities of the PyGame library (http://www.pygame.org).
linux Use the linux audio mixer. See the --freq and --fmt options.
windows
Use the Windows audio mixer. See the --freq and --bitsoptions.
off No sounds.
--shm=yes, --shm=no
This option concerns only the X display driver. Disable or enable the shm (Shared Memory) extension. It is enabled by default and
should only be disabled for remote X connections and old X servers.
-t Use the TCP protocol. The default is to autodetect the protocol. See the -u option.
--transparency=yes, --transparency=no
This option concerns only the pygame display driver. Disable or enable transparent bubbles. Enabled by default. Disabling makes game
a bit faster.
-u Use the UDP protocol. The default is to autodetect the protocol. See the -t option.
--zoom=N%
This option concerns only the gtk display driver. Scale output by N%.
SEE ALSO
bubbros(6) bubbros-server(6)
December 7, 2007 bubbros-client(6)