07-09-2002
Sorry to say, but for ease of use and set-up speed you are probably going to be best staying with NT (well win 2K server).
If you have the time to invest in teaching yourself then it would be well worth going for a Linux server, not only is it cheaper, but it can do anything that windows can do with bells on it.
If you are seriously thinking about taking Linux to the desktop (and there is no reason that you shouldn't) then it makes sence to invest the time in creating a stable Linux backbone.
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LEARN ABOUT LINUX
get_desktop_resolution
get_desktop_resolution(3alleg4) Allegro manual get_desktop_resolution(3alleg4)
NAME
get_desktop_resolution - Finds out the desktop resolution. Allegro game programming library.
SYNOPSIS
#include <allegro.h>
int get_desktop_resolution(int *width, int *height);
DESCRIPTION
Finds out the currently selected desktop resolution. You can use this information to avoid creating windows bigger than the current resolu-
tion. This is especially important for some windowed drivers which are unable to create windows bigger than the desktop. Each parameter is
a pointer to an integer where one dimension of the screen will be stored.
Under some OSes, switching to a full screen graphics mode may automatically change the desktop resolution. You have, therefore, to call
this function before setting any graphics mode in order to retrieve the real desktop resolution. Example:
int width, height;
allegro_init();
...
if (get_desktop_resolution(&width, &height) == 0) {
/* Got the resolution correctly */
}
RETURN VALUE
Returns zero on success, or a negative number if this information is not available or does not apply, in which case the values stored in
the variables you provided for `width' and `height' are undefined.
SEE ALSO
desktop_color_depth(3alleg4), set_gfx_mode(3alleg4)
Allegro version 4.4.2 get_desktop_resolution(3alleg4)