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Full Discussion: Textual oddity
Top Forums UNIX for Dummies Questions & Answers Textual oddity Post 18044 by Jubba on Friday 22nd of March 2002 01:10:07 PM
Old 03-22-2002
Question Textual oddity

This is my first post!! I really hope this question hasn't been asked a thousand times before(I'll bet it has).

Anyway, here it is. I am new to the UNIX world by the way so forgive my ignorance. OK, whenever I write code on my windows machine and then try to port it over to UNIX I always get some bizarre newline character problems. So my question is how does the UNIX world represent the newline character exactly? Its \n in Windows. I know this is a dumb question hehe.

Also, if anyone knows why exactly emailing text files using MS Outlook to UNIX causes so many porting problems that would be helpful as well.

Thanks in advance!
 

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ARITHMETIC(6)							 BSD Games Manual						     ARITHMETIC(6)

NAME
arithmetic -- quiz on simple arithmetic SYNOPSIS
arithmetic [-o +-x/] [-r range] DESCRIPTION
arithmetic asks you to solve problems in simple arithmetic. Each question must be answered correctly before going on to the next. After every 20 problems, it prints the score so far and the time taken. You can quit at any time by typing the interrupt or end-of-file character. The options are as follows: -o By default, arithmetic asks questions on addition of numbers from 0 to 10, and corresponding subtraction. By supplying one or more of the characters +-x/, you can ask for problems in addition, subtraction, multiplication, and division, respectively. If you give one of these characters more than once, that kind of problem will be asked correspondingly more often. -r If a range is supplied, arithmetic selects the numbers in its problems in the following way. For addition and multiplication, the numbers to be added or multiplied are between 0 and range, inclusive. For subtraction and division, both the required result and the number to divide by or subtract will be between 0 and range. (Of course, arithmetic will not ask you to divide by 0.) The default is 10. When you get a problem wrong, arithmetic will remember the numbers involved, and will tend to select those numbers more often than others, in problems of the same sort. Eventually it will forgive and forget. arithmetic cannot be persuaded to tell you the right answer. You must work it out for yourself. DIAGNOSTICS
``What?'' if you get a question wrong. ``Right!'' if you get it right. ``Please type a number.'' if arithmetic doesn't understand what you typed. SEE ALSO
bc(1), dc(1) BSD
May 31, 1993 BSD
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