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Full Discussion: Performance
Top Forums UNIX for Advanced & Expert Users Performance Post 16627 by cejoe on Tuesday 5th of March 2002 12:47:28 PM
Old 03-05-2002
You might try increasing ncsize in /etc/system try 5000 as well as doubling that for ufs_ninode (10000).

It sounds like you have a larger problem though. Solaris out of the box is tuned for workstation use, and it sounds like you have a server here. I'd look at increasing maxpgio and slowscan. Your hardware is definitly capable of handling the loads youre subjecting it to....what you have is a kernel tuning problem.
 

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pods::SDLx::Sound(3pm)					User Contributed Perl Documentation				    pods::SDLx::Sound(3pm)

NAME
SDLx::Sound - SDL sound extension CATEGORY
Extension SYNOPSIS
use SDLx::Sound; my $snd = SDLx::Sound->new(); # loads and plays a single sound now $snd->play('myfile.wav'); # load a single file $snd->load('theSound.aif'); # plays it or all loaded files $snd->play(); # more sounds my %files = ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ); # times sounds bangs my %times = ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ); # Load files in channels for realtime play $snd->load(%files); # sets sound channel_01 loudness $snd->loud('channel_01', 80); # loud at 80% $snd->play(%times); # play loaded files at times $snd->play; # play again # plays sound channel_01 at 578 milliseconds from now $snd->play('channel_01', 578); # fades sound $snd->fade('channel_02', 2345, 3456, -20); # in a single act do the whole Sound my $snd = SDLx::Sound->new( files => ( channel_01 => "/my_sound1.wav", channel_02 => "/my_sound2.ogg" ), loud => ( channel_01 => 80, channel_02 => 75 ), times => ( channel_01 => 0, # start channel_01 => 1256, # milliseconds channel_02 => 2345 ), fade => ( channel_02 => [2345, 3456, -20] ) )->play(); DESCRIPTION
You can think about the SDLx::Sound at 2 approaches. o A simple sound or o The sound of your game or app. Your application will say what the best approach. In a taste that resembles to perl and to SDL, our SDLx:Sound hooks at SDL::Audio and SDL::Mixer with a graceful and simple interface that can offer to monks a modern perlish way to manage sounds. An SDLx::Sound object can load sounds from filesystem, play it, adjust this loudness level or stops the sound. Each sound will play in the next available channel, so it can be handled isolately. METHODS
new Returns a new instance of SDLx::Sound load play $sdlx_sound->play('file.wav'); Play a file pause resume stop AUTHORS
See "AUTHORS" in SDL. COPYRIGHT &; LICENSE This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. perl v5.14.2 2012-05-28 pods::SDLx::Sound(3pm)
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