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Full Discussion: Graphics programing
Special Forums UNIX Desktop Questions & Answers Graphics programing Post 16183 by Sebastyan on Tuesday 26th of February 2002 05:16:59 PM
Old 02-26-2002
Question Graphics programing

Hi all!
I`m new in Unix (Linux) and i whant to ask something!
What language should i use for Linux developing.I meen applications an GAME DEVELOPING!
Should i use C,TCL ??? Please help me on this ...Smilie
 

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MMAP2(2)						     Linux Programmer's Manual							  MMAP2(2)

NAME
mmap2 - map files or devices into memory SYNOPSIS
#include <sys/mman.h> #include <syscall.h> _syscall6(void *, start, size_t, length, int, prot, int, flags, int, fd, off_t, pgoffset); void * mmap2(void *start, size_t length, int prot, int flags, int fd, off_t pgoffset); #endif DESCRIPTION
The function mmap2 operates in exactly the same way as mmap(2), except that the final argument specifies the offset into the file in units of the system page size (instead of bytes). This enables applications that use a 32-bit off_t to map larger files (typically up to 2^44 bytes). NOTES
The function mmap2 is available since Linux 2.3.31. It is Linux specific, and should be avoided in portable applications. See also the mmap64() function that is part of the LFS (Large File Summit). SEE ALSO
getpagesize(2), mmap(2), mremap(2), msync(2), shm_open(2) Linux 2.3.31 2002-01-31 MMAP2(2)
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