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Top Forums Programming Shared memory and C++ Objects (cont) Post 14333 by wizard on Wednesday 30th of January 2002 11:58:55 AM
Old 01-30-2002
Sorry about the original post. I thought you had somehow gotten the pointer to the virtual function table and wanted to pass it to another process so the other process could dereference it. I've seen this done when creating dynamic code. Apparently my brain doesn't work all the time.

Anyway, when you say you want to "share Objects" between processes, do you mean you want to reuse your classes in different binaries? If that's the case, then compiling the code into a binary creates a virtual function table with an accompanying pointer to the table in the executable text area of the binary. Each binary gets a private copy of the virtual function table, so references to virtual functions are resolved. In this case, you don't necessarily need a shared library.

If you are familiar with an archive library, then you know you place code that you reuse often in the archive library to make it easier to use at link time. The disadvantage of a standard archive library is that if you change the code or data in the source and rebuild the archive library, you have to rebuild all the code that uses the library. You also have larger binaries than you need, because each binary has a private copy of the executable text from the archive library. If it's a small archive library, this isn't a big deal. However, if you've ended up with a large library, you can waste a good deal of memory each time you run your binary.

The advantages you get using a shared library are that you can change the code in the shared library and you don't have to recompile all of your binaries. You also have only one copy of the executable text in memory and all processes share the text. Each process gets a private copy of any data contained in the shared library. In this case, each process will still get a local copy of the virtual function table.

The internals of the AIX XCOFF image and how the linking is actually done is fairly complex, but the process of building a shared library is fairly simple. If you have the AIX hypertext docs loaded, search on shared libraries and there should be some examples.

Last edited by wizard; 01-30-2002 at 01:09 PM..
 

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dispatch_object(3)					   BSD Library Functions Manual 					dispatch_object(3)

NAME
dispatch_object -- General manipulation of dispatch objects SYNOPSIS
#include <dispatch/dispatch.h> void dispatch_retain(dispatch_object_t object); void dispatch_release(dispatch_object_t object); void dispatch_suspend(dispatch_object_t object); void dispatch_resume(dispatch_object_t object); void * dispatch_get_context(dispatch_object_t object); void dispatch_set_context(dispatch_object_t object, void *context); void dispatch_set_finalizer_f(dispatch_object_t object, dispatch_function_t finalizer); DESCRIPTION
Dispatch objects share functions for coordinating memory management, suspension, cancellation and context pointers. While all dispatch objects are retainable, not all objects support suspension, context pointers or finalizers (currently only queues and sources support these additional interfaces). MEMORY MANGEMENT
Objects returned by creation functions in the dispatch framework may be uniformly retained and released with the functions dispatch_retain() and dispatch_release() respectively. The dispatch framework does not guarantee that any given client has the last or only reference to a given object. Objects may be retained internally by the system. SUSPENSION
The invocation of blocks on dispatch queues or dispatch sources may be suspended or resumed with the functions dispatch_suspend() and dispatch_resume() respectively. The dispatch framework always checks the suspension status before executing a block, but such changes never affect a block during execution (non-preemptive). Therefore the suspension of an object is asynchronous, unless it is performed from the context of the target queue for the given object. The result of suspending or resuming an object that is not a dispatch queue or a dispatch source is undefined. Important: suspension applies to all aspects of the dispatch object life cycle, including the finalizer function and cancellation handler. Therefore it is important to balance calls to dispatch_suspend() and dispatch_resume() such that the dispatch object is fully resumed when the last reference is released. The result of releasing all references to a dispatch object while in a suspended state is undefined. CONTEXT POINTERS
Dispatch queues and sources support supplemental context pointers. The value of the context pointer may be retrieved and updated with dispatch_get_context() and dispatch_set_context() respectively. The dispatch_set_finalizer_f() specifies an optional per-object finalizer function that is invoked asynchronously if the context pointer is not NULL when the last reference to the object is released. This gives the application an opportunity to free the context data associated with the object. The result of getting or setting the context of an object that is not a dispatch queue or a dispatch source is undefined. SEE ALSO
dispatch(3), dispatch_group_create(3), dispatch_queue_create(3), dispatch_semaphore_create(3), dispatch_source_create(3) Darwin May 1, 2009 Darwin
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