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Full Discussion: Migration
Top Forums UNIX for Dummies Questions & Answers Migration Post 13931 by LivinFree on Friday 25th of January 2002 08:57:44 AM
Old 01-25-2002
Well hell, if the current box is a 486, then yes - just about anything will do. The thing you'll have problems with is getting the program to run on the new box. If it's statically linked, you may be able to run it on a *BSD machine, depending on what it was compiled for.

If you have source and/or installation media, you have a much better chance.
 

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glutButtonBoxFunc(3GLUT)					       GLUT						  glutButtonBoxFunc(3GLUT)

NAME
glutButtonBoxFunc - sets the dial & button box button callback for the current window. SYNTAX
#include <GLUT/glut.h> void glutButtonBoxFunc(void (*func)(int button, int state)); ARGUMENTS
func The new button box callback function. DESCRIPTION
glutButtonBoxFunc sets the dial & button box button callback for the current window. The dial & button box button callback for a window is called when the window has dial & button box input focus (normally, when the mouse is in the window) and the user generates dial & button box button presses. The button parameter will be the button number (starting at one). The number of available dial & button box buttons can be determined with glutDeviceGet(GLUT_NUM_BUTTON_BOX_BUTTONS). The state is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. Registering a dial & button box button callback when a dial & button box device is not available is ineffectual and not an error. In this case, no dial & button box button callbacks will be generated. Passing NULL to glutButtonBoxFunc disables the generation of dial & button box button callbacks. When a new window is created, no dial & button box button callback is initially registered. SEE ALSO
glutDialsFunc, glutDeviceGet, glutSpaceballButtonFunc, glutTabletButtonFunc AUTHOR
Mark J. Kilgard (mjk@nvidia.com) GLUT
3.7 glutButtonBoxFunc(3GLUT)
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