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Full Discussion: vi editor
Top Forums UNIX for Dummies Questions & Answers vi editor Post 11449 by anent on Wednesday 5th of December 2001 01:44:35 PM
Old 12-05-2001
hi sskb,
try this out.

go to the line starting from where you want to yank. and do the following.

<Esc>"x5yy
5 lines are stored in the buffer x
and use to store to a file

:w filename
this stores the content to buffer to the file.

hope this helps.
Anent
Smilie
 

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GLGETBUFFERSUBDATA(3G)						    OpenGL 3.3						    GLGETBUFFERSUBDATA(3G)

NAME
glGetBufferSubData - returns a subset of a buffer object's data store C SPECIFICATION
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data); PARAMETERS
target Specifies the target buffer object. The symbolic constant must be GL_ARRAY_BUFFER, GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, GL_PIXEL_UNPACK_BUFFER, GL_TEXTURE_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, or GL_UNIFORM_BUFFER. offset Specifies the offset into the buffer object's data store from which data will be returned, measured in bytes. size Specifies the size in bytes of the data store region being returned. data Specifies a pointer to the location where buffer object data is returned. DESCRIPTION
glGetBufferSubData returns some or all of the data from the buffer object currently bound to target. Data starting at byte offset offset and extending for size bytes is copied from the data store to the memory pointed to by data. An error is thrown if the buffer object is currently mapped, or if offset and size together define a range beyond the bounds of the buffer object's data store. NOTES
If an error is generated, no change is made to the contents of data. ERRORS
GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER, GL_PIXEL_PACK_BUFFER, or GL_PIXEL_UNPACK_BUFFER. GL_INVALID_VALUE is generated if offset or size is negative, or if together they define a region of memory that extends beyond the buffer object's allocated data store. GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target. GL_INVALID_OPERATION is generated if the buffer object being queried is mapped. SEE ALSO
glBindBuffer(), glBufferData(), glBufferSubData(), glMapBuffer(), glUnmapBuffer() COPYRIGHT
Copyright (C) 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/. OpenGL 3.3 03/08/2011 GLGETBUFFERSUBDATA(3G)
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