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1. Shell Programming and Scripting
Hello guys I'm new to shell scripting and I need to make a game using shell script. I want to know if it is possible for me a total noob to shell scripting to make this game.
The game concept is simple:
First thing when you launch the script you get a menu in which you select if you want to... (3 Replies)
Discussion started by: Othmane
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2. Shell Programming and Scripting
Hi all,
I have a PLSQL script which has a IN list where it takes some ids as input. For example
SELECT * FROM EMPLOYEE WHERE EMPLOYEE_ID IN (comma separated list )
I want to run this quest inside a shell script but I would like to prepare the IN list dynamically where the employee ids... (1 Reply)
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3. Shell Programming and Scripting
Hi,
I am creating a shell script which will check the processing of the main script if the error count is more than 2% of the record count in a feed. Part of the code is below:
err_tol=`echo $feed_cnt \* 0.02 |bc`
while read line
do
err_cnt=$(grep -i "$line" $err_log | wc -l)
... (5 Replies)
Discussion started by: member2014
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4. Shell Programming and Scripting
I need somebody who could help with an exercise.
You have a text file called users.txt with this info inside:
users.txt:
user1:1234:/home/homedir1 ;
user2:1234:/home/homedir2 ;
user3:1234:/home/homedir3 ;
user4:1234:/home/homedir4 ;
The script should create an user using the... (2 Replies)
Discussion started by: marcosruiz
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5. Homework & Coursework Questions
Use and complete the template provided. The entire template must be completed. If you don't, your post may be deleted!
1. The problem statement, all variables and given/known data:
I am required to create a bash shell script with either emacs or vi. It must include the year 2014 calendar on... (9 Replies)
Discussion started by: dandanhelpmeman
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6. Programming
If I am posting this to the wrong section please move it somewhere it fits. I apologize if this is not the correct section.
I have a site where I want to have form that in a "Visitor name" section to be able to add fieldets as needed. I think I have that worked out.
So the below code is the... (4 Replies)
Discussion started by: GroveTuckey
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7. Shell Programming and Scripting
Hi,
I have a problem that I am trying to solve and would greatly appreciate some input to solve this. I have a file containing variable length of line. Each line in the file has values separated by "," and i need to grep for these values in a some files. For example below is a sample file with 3... (12 Replies)
Discussion started by: davidtd
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8. Shell Programming and Scripting
how can i CREATE a txt file dynamically in c shell:
for instance:
#! /bin/csh
for each i (*)
cat>file$i.txt
for each j
do .... (1 Reply)
Discussion started by: jdsignature88
1 Replies
9. Shell Programming and Scripting
Hello,
If anyone could help me out with this, it would be greatly appreciated. I am trying to dynamically create files and print to them.
Here is the code I have to so far. thanks.
if (n < 5000 )
{
# do nothing
}
else
{
n = 0;
filenum++;
# out = ("out" filenum);
}
... (1 Reply)
Discussion started by: Laud12345
1 Replies
10. Shell Programming and Scripting
Hallo,
I am working on a kdialog. This shall be able to load the required commands from a .conf file.
First step runs good by loading the entries (selectabel entries) in a variable:
MIRRORSELECT=$(kdialog --radiolist "Select your nearest mirror" $VAR1)
The kdialog is accordingly correct... (2 Replies)
Discussion started by: ACTGADE
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OSACOMPILE(1) BSD General Commands Manual OSACOMPILE(1)
NAME
osacompile -- compile AppleScripts and other OSA language scripts
SYNOPSIS
osacompile [-l language] [-e command] [-o name] [-d] [-r type:id] [-t type] [-c creator] [-x] [-s] [-u] [-a arch] [file ...]
DESCRIPTION
osacompile compiles the given files, or standard input if none are listed, into a single output script. Files may be plain text or other
compiled scripts. The options are as follows:
-l language
Override the language for any plain text files. Normally, plain text files are compiled as AppleScript.
-e command
Enter one line of a script. Script commands given via -e are prepended to the normal source, if any. Multiple -e options may be given
to build up a multi-line script. Because most scripts use characters that are special to many shell programs (e.g., AppleScript uses
single and double quote marks, ``('', ``)'', and ``*''), the command will have to be correctly quoted and escaped to get it past the
shell intact.
-o name
Place the output in the file name. If -o is not specified, the resulting script is placed in the file ``a.scpt''. The value of -o
partly determines the output file format; see below.
-x Save the resulting script as execute-only.
The following options are only relevant when creating a new bundled applet or droplet:
-s Stay-open applet.
-u Use startup screen.
-a arch
Create the applet or droplet for the specified target architecture arch. The allowable values are ``ppc'', ``i386'', and ``x86_64''.
The default is to create a universal binary.
The following options control the packaging of the output file. You should only need them for compatibility with classic Mac OS or for cus-
tom file formats.
-d Place the resulting script in the data fork of the output file. This is the default.
-r type:id
Place the resulting script in the resource fork of the output file, in the specified resource.
-t type
Set the output file type to type, where type is a four-character code. If this option is not specified, the creator code will not be
set.
-c creator
Set the output file creator to creator, where creator is a four-character code. If this option is not specified, the creator code will
not be set.
If no options are specified, osacompile produces a Mac OS X format script file: data fork only, with no type or creator code.
If the -o option is specified and the file does not already exist, osacompile uses the filename extension to determine what type of file to
create. If the filename ends with ``.app'', it creates a bundled applet or droplet. If the filename ends with ``.scptd'', it creates a bun-
dled compiled script. Otherwise, it creates a flat file with the script data placed according to the values of the -d and -r options.
EXAMPLES
To produce a script compatible with classic Mac OS:
osacompile -r scpt:128 -t osas -c ToyS example.applescript
SEE ALSO
osascript(1), osalang(1)
Mac OS X November 12, 2008 Mac OS X