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Well, it's not working out.... !
After spending over a year coding in C# and Unity 3D creating a new way to visualize cyberspace, I recently purchased a fully maxed out 12-core CPU MacPro with 64 GB of RAM so I could gain performance by utilizing the 12-cores (24 virtual cores) waiting for Unity... (1 Reply)
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I do have a question about the great cyber wall of certain countries, like the UK for example. For years I just fetched once a week a public podcast that recently answered "notukerror", by chance I read just this weekend on slashdot about this topic. Does this mean the efforts enhanced by the EME... (4 Replies)
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So I've been tasked with creating a shell script to run in a cron every few minutes to check duplex settings on my eth0 nic card. I would like for the server to send a wall message to whoever is on the console or in a terminal session. Below is what I have so far.
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Hi all,
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thanks
simon2000 (2 Replies)
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5. UNIX for Dummies Questions & Answers
is there a command to send all terminals a message. i tired wall, but it only sends the message to who ever is logged in at a terminal. i need a command to send to every terminal no matter if someone is logged in or not.
Thanks!
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7. UNIX for Dummies Questions & Answers
I would like to know when using the wall command can I send a message to a specific user that is logged in.
Thank you (1 Reply)
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HTTP::Proxy::Engine::Legacy(3pm) User Contributed Perl Documentation HTTP::Proxy::Engine::Legacy(3pm)
NAME
HTTP::Proxy::Engine::Legacy - The "older" HTTP::Proxy engine
SYNOPSIS
my $proxy = HTTP::Proxy->new( engine => 'Legacy' );
DESCRIPTION
This engine reproduces the older child creation algorithm of HTTP::Proxy.
Angelos Karageorgiou "<angelos@unix.gr>" reports:
I got the Legacy engine to work really fast under "Win32" with the following trick:
max_keep_alive_requests(1);
max_clients(120);
$HTTP::VERSION(1.0); # just in case
and it smokes.
It seems that forked children are really slow when calling select for handling "keep-alive"d requests!
METHODS
The module defines the following methods, used by HTTP::Proxy main loop:
start()
Initialise the engine.
run()
Implements the forking logic: a new process is forked for each new incoming TCP connection.
stop()
Reap remaining child processes.
The following method is used by the engine internally:
reap_zombies()
Process the dead child processes.
SEE ALSO
HTTP::Proxy, HTTP::Proxy::Engine.
AUTHOR
Philippe "BooK" Bruhat, "<book@cpan.org>".
COPYRIGHT
Copyright 2005, Philippe Bruhat.
LICENSE
This module is free software; you can redistribute it or modify it under the same terms as Perl itself.
perl v5.12.4 2011-07-03 HTTP::Proxy::Engine::Legacy(3pm)