How to argue for Unix vs. AS400/CICS


 
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Old 12-25-2008
How to argue for Unix vs. AS400/CICS

As a traveling consultant, my road took me to a massive Vegas Gaming operation, that runs it's shop with AS400/CICS. The legacy-4 rooms size- computer is protected more than fort Knox, and the level of trust that I earned is envious to many of the top leaders of the organization, and beyond.

Yet I see the Legacy system holding back many opportunities for success, compared to what UNIX can deliver. Fear of change + job security + paranoid security + Grey hair + Tough-guy-gambler image, keeps AS400(system i) /CICS running, with problems building up to a staggering level, that Unix can solve in a blink of an eye.

What line of thought you can say, that can be a good argument for Unix vs. AS400?

Take your time. Thanks for reading.
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CC_VEGAS(4)						   BSD Kernel Interfaces Manual 					       CC_VEGAS(4)

NAME
cc_vegas -- Vegas Congestion Control Algorithm DESCRIPTION
The Vegas congestion control algorithm uses what the authors term the actual and expected transmission rates to determine whether there is congestion along the network path i.e. actual rate = (total data sent in a RTT) / RTT expected rate = cwnd / RTTmin diff = expected - actual where RTT is the measured instantaneous round trip time and RTTmin is the smallest round trip time observed during the connection. The algorithm aims to keep diff between two parameters alpha and beta, such that: alpha < diff < beta If diff > beta, congestion is inferred and cwnd is decremented by one packet (or the maximum TCP segment size). If diff < alpha, then cwnd is incremented by one packet. Alpha and beta govern the amount of buffering along the path. The implementation was done in a clean-room fashion, and is based on the paper referenced in the SEE ALSO section below. IMPLEMENTATION NOTES
The time from the transmission of a marked packet until the receipt of an acknowledgement for that packet is measured once per RTT. This implementation does not implement Brakmo's and Peterson's original duplicate ACK policy since clock ticks in today's machines are not as coarse as they were (i.e. 500ms) when Vegas was originally designed. Note that modern TCP recovery processes such as fast retransmit and SACK are enabled by default in the TCP stack. MIB Variables The algorithm exposes the following tunable variables in the net.inet.tcp.cc.vegas branch of the sysctl(3) MIB: alpha Query or set the Vegas alpha parameter as a number of buffers on the path. When setting alpha, the value must satisfy: 0 < alpha < beta. Default is 1. beta Query or set the Vegas beta parameter as a number of buffers on the path. When setting beta, the value must satisfy: 0 < alpha < beta. Default is 3. SEE ALSO
cc_chd(4), cc_cubic(4), cc_hd(4), cc_htcp(4), cc_newreno(4), h_ertt(4), mod_cc(4), tcp(4), khelp(9), mod_cc(9) L. S. Brakmo and L. L. Peterson, "TCP Vegas: end to end congestion avoidance on a global internet", IEEE J. Sel. Areas Commun., 8, 13, 1465-1480, October 1995. ACKNOWLEDGEMENTS
Development and testing of this software were made possible in part by grants from the FreeBSD Foundation and Cisco University Research Pro- gram Fund at Community Foundation Silicon Valley. HISTORY
The cc_vegas congestion control module first appeared in FreeBSD 9.0. The module was first released in 2010 by David Hayes whilst working on the NewTCP research project at Swinburne University of Technology's Centre for Advanced Internet Architectures, Melbourne, Australia. More details are available at: http://caia.swin.edu.au/urp/newtcp/ AUTHORS
The cc_vegas congestion control module and this manual page were written by David Hayes <david.hayes@ieee.org>. BSD
September 15, 2011 BSD