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random(3) [ultrix man page]

random(3)						     Library Functions Manual							 random(3)

Name
       random, srandom, initstate, setstate - better random number generator; routines for changing generators

Syntax
       long random()

       void srandom(seed)
       int seed;

       char *initstate(seed, state, n)
       unsigned seed;
       char *state;
       int n;

       char *setstate(state)
       char *state;

Description
       The  subroutine	uses  a  non-linear additive feedback random number generator employing a default table of size 31 long integers to return
       successive pseudo-random numbers in the range from 0 to (2**31)-1.  The period of this random number generator is very large, approximately
       16*((2**31)-1).

       The  subroutines  have  (almost)  the same calling sequence and initialization properties as The difference is that rand(3) produces a much
       less random sequence - in fact, the low dozen bits generated by rand go through a cyclic pattern.  All the bits generated  by  are  usable.
       For example, "random()&01" will produce a random binary value.

       Unlike  does  not  return  the  old seed; the reason for this is that the amount of state information used is much more than a single word.
       (Two other routines are provided to deal with restarting/changing random number generators.)  Like  however,  will  by  default	produce  a
       sequence of numbers that can be duplicated by calling with 1 as the seed.

       The  routine  allows  a state array, passed in as an argument, to be initialized for future use.  The size of the state array (in bytes) is
       used by to decide how sophisticated a random number generator it should use - the more state, the better the random numbers will be.  (Cur-
       rent  "optimal"	values	for  the  amount of state information are 8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to the
       nearest known amount.  Using less than 8 bytes will cause an error).  The seed for the initialization (which specifies a starting point for
       the  random  number  sequence, and provides for restarting at the same point) is also an argument.  returns a pointer to the previous state
       information array.

       Once a state has been initialized, the routine provides for rapid switching between states.  The subroutine returns a pointer to the previ-
       ous state array; its argument state array is used for further random number generation until the next call to or

       Once  a	state  array  has  been  initialized, it may be restarted at a different point either by calling (with the desired seed, the state
       array, and its size) or by calling both (with the state array) and (with the desired seed).  The advantage of calling both and is that  the
       size of the state array does not have to be remembered after it is initialized.

       With  256  bytes  of  state information, the period of the random number generator is greater than 269, which should be sufficient for most
       purposes.

Diagnostics
       If is called with less than 8 bytes of state information, or if detects that the state information has been  garbled,  error  messages  are
       printed on the standard error output.

See Also
       rand(3)

																	 random(3)

Check Out this Related Man Page

RANDOM(3)						   BSD Library Functions Manual 						 RANDOM(3)

NAME
random, srandom, initstate, setstate -- better random number generator; routines for changing generators LIBRARY
Standard C Library (libc, -lc) SYNOPSIS
#include <stdlib.h> long random(void); void srandom(unsigned long seed); char * initstate(unsigned long seed, char *state, size_t n); char * setstate(char *state); DESCRIPTION
The random() function uses a non-linear additive feedback random number generator employing a default table of size 31 long integers to return successive pseudo-random numbers in the range from 0 to (2**31)-1. The period of this random number generator is very large, approxi- mately 16*((2**31)-1). The maximum value RANDOM_MAX is defined in <stdlib.h>. The random() and srandom() have (almost) the same calling sequence and initialization properties as rand(3) and srand(3). The difference is that rand(3) produces a much less random sequence -- in fact, the low dozen bits generated by rand(3) go through a cyclic pattern. All the bits generated by random() are usable. For example, 'random()&01' will produce a random binary value. Like rand(3), random() will by default produce a sequence of numbers that can be duplicated by calling srandom() with '1' as the seed. The initstate() routine allows a state array, passed in as an argument, to be initialized for future use. The size of the state array (in bytes) is used by initstate() to decide how sophisticated a random number generator it should use -- the more state, the better the random numbers will be. (Current "optimal" values for the amount of state information are 8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to the nearest known amount. Using less than 8 bytes will cause an error). The seed for the initialization (which specifies a starting point for the random number sequence, and provides for restarting at the same point) is also an argument. The state array passed to initstate() must be aligned to a 32-bit boundary. This can be achieved by using a suitably-sized array of ints, and casting the array to char * when passing it to initstate(). The initstate() function returns a pointer to the previous state information array. Once a state has been initialized, the setstate() routine provides for rapid switching between states. The setstate() function returns a pointer to the previous state array; its argument state array is used for further random number generation until the next call to initstate() or setstate(). Once a state array has been initialized, it may be restarted at a different point either by calling initstate() (with the desired seed, the state array, and its size) or by calling both setstate() (with the state array) and srandom() (with the desired seed). The advantage of calling both setstate() and srandom() is that the size of the state array does not have to be remembered after it is initialized. With 256 bytes of state information, the period of the random number generator is greater than 2**69 which should be sufficient for most pur- poses. DIAGNOSTICS
If initstate() is called with less than 8 bytes of state information, or if setstate() detects that the state information has been garbled, error messages are printed on the standard error output. SEE ALSO
rand(3), srand(3), rnd(4), rnd(9) STANDARDS
The random(), srandom(), initstate() and setstate() functions conform to IEEE Std 1003.1-2008 (``POSIX.1''). HISTORY
These functions appeared in 4.2BSD. AUTHORS
Earl T. Cohen BUGS
About 2/3 the speed of rand(3). BSD
October 15, 2011 BSD
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